As glyph of warding, but up to 10d8 damage or 6th-level spell.
Cleric Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
Movement doesn't provoke attacks of opportunity.
You can cast this spell as an immediate action when you fail a Climb check and would fall.
Cause a corpse to grab or trip a foe.
You call upon the restless souls of those who died at sea.
You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast.
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.
Allows the target to cause the ground to rise up beneath him.
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
+1 on one attack roll, saving throw, or skill check.
Know approximate distance from where you cast this spell.
With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype.
You transform the target half-orc into a full-blooded orc.
You grant the touched target the ability to ascertain the weaknesses of foes.
This spell functions like halfling vengeance, except that it affects multiple creatures.
Designates location as holy.
Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly hamper your vision.
Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burst.
Deals 10 points/level damage to target.
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.
Cures 10 points/level damage, all diseases and mental conditions.