Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

As glyph of warding, but up to 10d8 damage or 6th-level spell.

Class Levels:
Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6
Abjuration

Movement doesn't provoke attacks of opportunity.

Class Levels:
Cleric 2 Oracle 2 Paladin 1 Warpriest 2
Divination

You can cast this spell as an immediate action when you fail a Climb check and would fall.

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0
Necromancy

Cause a corpse to grab or trip a foe.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Necromancy Haunted

You call upon the restless souls of those who died at sea.

Class Levels:
Witch 6 Cleric 5 Shaman 6 Inquisitor 6 Spiritualist 5
Conjuration Healing

You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast.

Class Levels:
Cleric 5 Wizard 5 Psychic 4 Sorcerer 5
Necromancy Haunted

You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.

Class Levels:
Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Transmutation

Allows the target to cause the ground to rise up beneath him.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
Divination

+1 on one attack roll, saving throw, or skill check.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Divination

Know approximate distance from where you cast this spell.

Class Levels:
Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Psychic 3 Warpriest 3
Transmutation

With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype.

Class Levels:
Druid 1 Witch 1 Cleric 1 Oracle 1 Shaman 1
Transmutation

You transform the target half-orc into a full-blooded orc.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5
Divination

You grant the touched target the ability to ascertain the weaknesses of foes.

Class Levels:
Cleric 2 Inquisitor 2 Antipaladin 1
Divination

This spell functions like halfling vengeance, except that it affects multiple creatures.

Class Levels:
Cleric 7 Inquisitor 6 Antipaladin 4
Evocation

Designates location as holy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Conjuration

Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly hamper your vision.

Class Levels:
Witch 4 Cleric 4
Transmutation

Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burst.

Class Levels:
Cleric 6 Oracle 6 Wizard 5 Sorcerer 5 Summoner 5
Necromancy

Deals 10 points/level damage to target.

Class Levels:
Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 Spiritualist 6
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
Enchantment Charm

You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1
Conjuration Healing

Cures 10 points/level damage, all diseases and mental conditions.

Class Levels:
Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 Spiritualist 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.