Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Conjuration Healing

As heal, but affects 1 subject/level.

Class Levels:
Cleric 9 Oracle 9 Shaman 9
Conjuration Healing

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.

Class Levels:
Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4
Necromancy

Causes positive or negative healing effects on the target to recover only half hit points.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Transmutation

The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.

Class Levels:
Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Transmutation

You cause a volume of water to become heavier than normal.

Class Levels:
Druid 4 Cleric 4 Ranger 4
Abjuration

Floating weapons protect you and make ranged attacks.

Class Levels:
Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Evocation

A blast of hellfire blazes from your hands.

Class Levels:
Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Evocation

Ghostly hand leads subject to you.

Class Levels:
Cleric 3 Medium 2 Oracle 3 Psychic 3 Warpriest 3 Spiritualist 3
Conjuration Creation

Food for one creature/level cures and grants combat bonuses.

Class Levels:
Bard 6 Skald 6 Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6
Evocation

Grants 1 temporary hero point to target creature.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2
Evocation

Grants 1 temporary hero point to each target creature in range.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5
Enchantment Compulsion

As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you.

Class Levels:
Bard 1 Magus 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Abjuration

Undead can't perceive one subject/level.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1
Enchantment Compulsion

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Abjuration

+4 to AC, +4 resistance, and SR 25 against evil spells.

Class Levels:
Cleric 8 Oracle 8
Transmutation

Create wall or javelins of frozen holy water.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Transmutation

You create a masterwork weapon that has the qualities of ice and holy water.

Class Levels:
Cleric 2 Warpriest 2 Inquisitor 2
Conjuration Creation

Deal ongoing damage to evil creatures and apply penalties.

Class Levels:
Cleric 3 Paladin 2 Warpriest 3 Inquisitor 3
Evocation

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Evocation

Kills, paralyzes, blinds, or deafens nongood subjects.

Class Levels:
Cleric 7 Oracle 7 Inquisitor 6
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