This spell functions as dismissal, except as noted above.
Cleric Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Give a creature a bite attack and a hunger for its own kind's flesh.
Give creatures bite attacks and a hunger for their own kind's flesh.
Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
This spell functions like touch of mercy, except as noted above.
Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or damaging action toward a creature or object, it must attempt a Will save.
You create a suit of armor made of ice.
You imbue the target with an army special ability possessed by the army's commander.
Target emulates your cleric aura.
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Transfer spells to subject.
This spell grants the target magic item temporary intelligence by siphoning off a tiny portion of your own mind to infuse the object.
Inflict 10 damage/level to one creature/round.
This spell summons a bearded devil, causing it to appear where you designate.
You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1.
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
Touch attack, 4d8 damage + 1/level (max +20).
Deals 4d8 damage + 1/level, affects 1 subject/level.
Touch deals 1d8 damage +1/level (max +5).
Deals 1d8 damage + 1/level, affects 1 subject/level.
Touch attack, 2d8 damage +1/level (max +10).
Deals 2d8 damage + 1/level, affects 1 subject/level.