Library / Spells / Druid Spells

Druid Level 1 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Divination

You can communicate with animals.

Class Levels:
Bard 3 Druid 1 Skald 3 Hunter 1 Ranger 1 Psychic 2
Enchantment

Spells from your domain or spirit magic list cast in the area gain +1 CL and a +4 insight bonus on concentration checks.

Class Levels:
Druid 1 Shaman 1
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

Your unarmed strikes are lethal.

Class Levels:
Druid 1 Magus 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Summoning

Summons 1d3 Tiny animals from the summon nature's ally list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Conjuration Summoning

Summons an animal or nature creature from the 1st-level list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.

Class Levels:
Bard 1 Druid 1 Cleric 1 Ranger 1
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Conjuration Creation

A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Evocation

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1
Evocation

Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Transmutation

Swim speed becomes 30 ft.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Necromancy

This spell causes any existing wounds that the target possesses to bleed profusely.

Class Levels:
Druid 1 Witch 2 Cleric 1 Shaman 2 Wizard 2 Sorcerer 2 Bloodrager 1 Antipaladin 2
Evocation

You gain a supernatural ability to detect tracks and other clues left behind by the target.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Paladin 1 Bloodrager 1
Transmutation

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near.

Class Levels:
Bard 1 Druid 1 Wizard 1 Sorcerer 1
Divination

By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 2 Shaman 1 Wizard 2 Sorcerer 2
Transmutation

You cause a plant to rustle noisily, distracting nearby creatures.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Abjuration

This spell renders a touched object waterproof for the duration of the spell.

Class Levels:
Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1
Abjuration

You create a rushing torrent of water in the rough outline of a shield.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1
Transmutation

Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.

Class Levels:
Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1
Divination

Upon casting this spell, you are able to gain knowledge from the land itself.

Class Levels:
Druid 1 Witch 1 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Psychic 1 Warpriest 2
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