Library / Spells / Druid Spells

Druid Level 2 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

Make a normal item into a masterwork one.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Creation

You create a Small minion out of mud, and it obeys your commands.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

+1 on damage rolls with each hit (max +5).

Class Levels:
Druid 2 Hunter 2
Evocation

The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2
Necromancy

You cause any diseased creatures in the area to become extremely contagious.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Antipaladin 2
Transmutation

You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Bloodrager 2
Transmutation

Subject gains +4 to Wis for 1 min./level.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2
Evocation

This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell.

Class Levels:
Druid 2 Hunter 2 Shaman 2
Necromancy

Target takes a -4 penalty against poison.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 2
Evocation

This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown.

Class Levels:
Druid 2 Witch 2 Ranger 3 Shaman 2
Illusion Figment

Projects an illusory model of the local night sky indoors, underground, or by day.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation

You grant one plant creature the ability to speak, hear, and understand any of the languages you know.

Class Levels:
Druid 2 Witch 3 Cleric 3 Shaman 2
Transmutation

You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).

Class Levels:
Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3
Transmutation

When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Necromancy

Subject is sickened and has -4 Dex.

Class Levels:
Druid 2 Witch 2 Hunter 2
Abjuration

With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Abjuration

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

Class Levels:
Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2
Abjuration

You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're suffering from debilitating conditions.

Class Levels:
Druid 2 Cleric 2
Transmutation

Shrinks one willing animal.

Class Levels:
Druid 2 Hunter 2 Ranger 3
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Conjuration Healing

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).

Class Levels:
Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2
Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Divination

You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3
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