Library / Spells / Druid Spells

Druid Level 3 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Evocation

You channel your magical power to fuel the target's spellcasting.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3
Transmutation

Trees, shrubs, and other thick vegetation move out of the spell's area.

Class Levels:
Druid 3 Witch 3 Ranger 2 Shaman 3
Divination

Cleromancy involves casting bones and interpreting the results.

Class Levels:
Druid 3 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 3
Abjuration

Creates a screen of wind around you.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Spiritualist 3 Elementalist Wizard 3
Universal

You tap into the magical resonance between you and your allies to enhance one another's magic.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Summoner 3
Enchantment Charm

You can talk with your animal companion, and can handle it with supernatural ease.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Necromancy

Infects subject with chosen disease.

Class Levels:
Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3
Conjuration Creation

The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.

Class Levels:
Druid 3 Cleric 4 Alchemist 3 Occultist 3
Divination

Creates treasure map out of a creature's corpse.

Class Levels:
Bard 2 Druid 3 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Transmutation

Causes a creature to become dehydrated.

Class Levels:
Druid 3 Witch 3 Hunter 3 Psychic 3 Mesmerist 3
Conjuration Healing

Cures 2d8 damage +1/level (max. +10).

Class Levels:
Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration

You invest a target with cursed elemental energy, making the open skies anathema to it.

Class Levels:
Druid 3 Magus 3 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Evocation

You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.

Class Levels:
Druid 3 Cleric 3 Wizard 3 Sorcerer 3
Evocation

60-ft. radius of bright light.

Class Levels:
Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3
Conjuration Healing

As delay poison, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

You remove a creature's ability to poison others, whether inherent or via poisoned weapons.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3
Transmutation

Reduces size or blights growth of normal plants.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Enchantment Compulsion

One animal obeys your silent mental commands and orders.

Class Levels:
Druid 3 Hunter 3 Shaman 3 Psychic 4 Mesmerist 3
Transmutation

Drains 1 dose of venom from a poisonous creature and magically coats your weapon.

Class Levels:
Druid 3 Witch 3 Cleric 3 Ranger 3 Alchemist 3 Antipaladin 3
Transmutation

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

As feather step, but affects many targets rather than one.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3
Transmutation Polymorph

You assume the form of a Small or Medium creature of the fey type.

Class Levels:
Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.

Class Levels:
Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3
Evocation

You cause flames to spring up in the area of effect.

Class Levels:
Druid 3 Hunter 3 Shaman 3
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