Evocation
You channel your magical power to fuel the target's spellcasting.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Oracle 3
Ranger 3
Wizard 3
Sorcerer 3
Transmutation
Trees, shrubs, and other thick vegetation move out of the spell's area.
Class Levels:
Druid 3
Witch 3
Ranger 2
Shaman 3
Divination
Cleromancy involves casting bones and interpreting the results.
Class Levels:
Druid 3
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 3
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Universal
You tap into the magical resonance between you and your allies to enhance one another's magic.
Class Levels:
Bard 3
Druid 3
Magus 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Enchantment
Charm
You can talk with your animal companion, and can handle it with supernatural ease.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Conjuration
Creation
The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.
Class Levels:
Druid 3
Cleric 4
Alchemist 3
Occultist 3
Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Transmutation
Causes a creature to become dehydrated.
Class Levels:
Druid 3
Witch 3
Hunter 3
Psychic 3
Mesmerist 3
Conjuration
Healing
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Conjuration
You invest a target with cursed elemental energy, making the open skies anathema to it.
Class Levels:
Druid 3
Magus 3
Witch 3
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Evocation
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.
Class Levels:
Druid 3
Cleric 3
Wizard 3
Sorcerer 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Conjuration
Healing
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
You remove a creature's ability to poison others, whether inherent or via poisoned weapons.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Shaman 3
Paladin 3
Warpriest 3
Inquisitor 3
Transmutation
Reduces size or blights growth of normal plants.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Enchantment
Compulsion
One animal obeys your silent mental commands and orders.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Psychic 4
Mesmerist 3
Transmutation
Drains 1 dose of venom from a poisonous creature and magically coats your weapon.
Class Levels:
Druid 3
Witch 3
Cleric 3
Ranger 3
Alchemist 3
Antipaladin 3
Transmutation
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Bloodrager 3
Transmutation
As feather step, but affects many targets rather than one.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Psychic 3
Transmutation
Polymorph
You assume the form of a Small or Medium creature of the fey type.
Class Levels:
Druid 3
Magus 4
Witch 4
Hunter 3
Shaman 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Polymorph
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
You cause flames to spring up in the area of effect.
Class Levels:
Druid 3
Hunter 3
Shaman 3