Library / Spells / Druid Spells

Druid Level 4 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

Turns centipedes, scorpions, or spiders into giant vermin.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4
Abjuration

Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5
Conjuration Creation

You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Conjuration Creation

Creates trees and a small spring.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Shaman 5
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Transmutation

You cause a volume of water to become heavier than normal.

Class Levels:
Druid 4 Cleric 4 Ranger 4
Evocation

Hail deals 5d6 damage in area 40 ft. across.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Healing

Instant restoration channels planar energy into a summoned creature.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Summoner 4
Conjuration Creation

The spell's area of effect floods with dangerous radiation.

Class Levels:
Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3
Transmutation

This spell infuses a living creature with a surge of positive energy, filling the target with the raw energies of life.

Class Levels:
Bard 4 Druid 4
Necromancy

Drain life from local vegetation to launch a blast of positive energy.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Abjuration

Protects creatures from sustained environmental effects.

Class Levels:
Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface.

Class Levels:
Bard 3 Druid 4 Wizard 4 Sorcerer 4 Alchemist 3
Conjuration Teleportation

You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.

Class Levels:
Druid 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 3
Enchantment Compulsion

Subject is enraged and confused.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Transmutation

Converts the surface of the ground into molten glass.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3
Transmutation

You affect yourself and a single animal companion within 30 feet of you.

Class Levels:
Druid 4 Ranger 4
Necromancy

Target's attacks carry filth fever.

Class Levels:
Druid 4 Witch 5 Cleric 4 Hunter 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Abjuration

As protection from energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Abjuration

Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.

Class Levels:
Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3
Abjuration

You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

Brings dead subject back in a random body.

Class Levels:
Druid 4 Witch 5 Hunter 4 Medium 4 Shaman 4
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
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