Wind walls selectively block attacks.
Druid Level 5 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan.
This spell functions like true seeing, except as noted above.
You transform the target half-orc into a full-blooded orc.
Designates location as holy.
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.
Wasp swarms attack creatures.
This spell must be cast as you activate wild shape to assume the form of an animal of at least Large size.
You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.
Temporarily transfers one of your mythic path abilities to target.
You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character.
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.
This spell functions in any natural terrain on the Material Plane.
You inflict a curse of the roiling sea upon the target, making it permanently sickened.
You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.
You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.
You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
As raise dead, but on an animal.
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.
Marked target is shunned by your religion.