Library / Spells / Druid Spells

Druid Level 5 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Evocation

Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.

Class Levels:
Druid 5 Magus 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation Polymorph

Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan.

Class Levels:
Druid 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Transmutation

You transform the target half-orc into a full-blooded orc.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5
Evocation

Designates location as holy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
Transmutation

The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.

Class Levels:
Druid 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.

Class Levels:
Druid 5 Cleric 5 Oracle 5 Shaman 5 Inquisitor 5
Conjuration Summoning

Wasp swarms attack creatures.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5
Transmutation

This spell must be cast as you activate wild shape to assume the form of an animal of at least Large size.

Class Levels:
Druid 5 Hunter 5
Divination Scrying

You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.

Class Levels:
Druid 5 Oracle 5 Ranger 4
Transmutation

Temporarily transfers one of your mythic path abilities to target.

Class Levels:
Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5
Transmutation

You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character.

Class Levels:
Druid 5 Shaman 5 Wizard 5 Sorcerer 5
Transmutation Polymorph

You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.

Class Levels:
Druid 5 Witch 5 Wizard 5 Sorcerer 5 Summoner 5
Transmutation

This spell functions in any natural terrain on the Material Plane.

Class Levels:
Druid 5 Cleric 6 Wizard 6 Sorcerer 6
Necromancy

You inflict a curse of the roiling sea upon the target, making it permanently sickened.

Class Levels:
Druid 5 Witch 5 Hunter 5 Mesmerist 4
Conjuration Summoning

You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.

Class Levels:
Bard 3 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 3
Abjuration

You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.

Class Levels:
Druid 5 Ranger 3 Wizard 5 Sorcerer 5 Summoner 4 Occultist 4
Conjuration Healing

You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4
Conjuration Healing

As raise dead, but on an animal.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Paladin 4
Conjuration Summoning

This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.

Class Levels:
Bard 5 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 5
Divination

This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind.

Class Levels:
Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4
Transmutation

Marked target is shunned by your religion.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4
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