This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities.
Druid Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers.
Wind walls selectively block attacks.
You charge a weapon with a magic rune of fire.
Shows most direct way to a location.
Deals 10 damage/level to one subject.
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Acorns and berries become grenades and bombs.
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but also drop them flat on their backs.
Deals 1d6/level fire damage.
Opened object deals 1d4 damage +1/level.
A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable.
Touch attack deals 1d8 + 1/two levels damage.
You conjure a Large, quasi-real creature made of flame.
Smites foes with divine fire (1d6/level damage).
Ball of fire deals 3d6 fire damage.
This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes.
Dazzles one creature (-1 on attack rolls).
As flare, but affects all creatures in 10 ft.
You call forth a fast-moving wave that batters all creatures in its path and leaves the target area flooded.
You cause flames to spring up in the area of effect.
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.