Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Evocation

You send a flurry of snowballs hurtling at your foes.

Class Levels:
Druid 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2
Conjuration Creation

Fog obscures vision.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2
Divination

"Sixth sense" warns of impending danger.

Class Levels:
Druid 9 Witch 9 Shaman 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Abjuration

Plants in a forested area become helpful instead of hindering you and your allies.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Divination Scrying

You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Transmutation Polymorph

You become a Medium imperial or primal dragon.

Class Levels:
Druid 7 Wizard 6 Sorcerer 6 Alchemist 6
Transmutation Polymorph

This spell functions as per form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon.

Class Levels:
Druid 8 Wizard 7 Sorcerer 7
Transmutation Polymorph

This spell functions as per form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon.

Class Levels:
Druid 9 Wizard 8 Sorcerer 8
Abjuration

This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Medium 3 Shaman 3 Spiritualist 3
Abjuration

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.

Class Levels:
Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation Polymorph

You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.

Class Levels:
Druid 8 Witch 8 Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Necromancy Haunted

You harness fear of frozen environments into a haunt that withers defenses against the cold.

Class Levels:
Druid 4 Witch 4 Cleric 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4
Evocation

Target takes cold damage and is staggered.

Class Levels:
Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Evocation

The area is covered in a chilling frost.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2
Conjuration Creation

A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice.

Class Levels:
Druid 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Transmutation

Target takes cold damage and is fatigued.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Bloodrager 1
Transmutation

You cast this spell as you draw out a consumable alchemical item to use.

Class Levels:
Bard 2 Druid 2 Ranger 3 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 3 Inquisitor 3
Transmutation

When you cast this spell, horrible, fungal growths sprout forth all over your body.

Class Levels:
Druid 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2
Necromancy

Target takes bleed from attacks.

Class Levels:
Druid 3 Hunter 3
Transmutation

You curse the target to suffer unbearable heat.

Class Levels:
Druid 2 Witch 2 Hunter 2
Conjuration Creation

Vividly colored poisonous mushrooms instantly spring into existence in squares you select.

Class Levels:
Druid 2 Witch 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation Polymorph

Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan.

Class Levels:
Druid 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5
Evocation

You create a light wind that blows only against the target, from a direction of your choice.

Class Levels:
Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1
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