Creates a geyser of boiling water.
Druid Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
Turns centipedes, scorpions, or spiders into giant vermin.
You create a magical field around summoned creatures you control that deflects attacks made against them.
You take no falling damage and move 60 ft./round while falling.
This spell functions like true seeing, except as noted above.
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.
2d4 berries each cure 1 hp (max 8 hp/24 hours).
You can cast this spell as an immediate action when you fail a Climb check and would fall.
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.
You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin.
You bring into being a localized region of increased gravity that crushes a creature to the ground.
Slowly transform a creature into an inanimate plant.
You cause the target to transform into a plant over time.
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
Allows the target to cause the ground to rise up beneath him.
Creates trees and a small spring.
You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.
+1 on one attack roll, saving throw, or skill check.
Blast of wind blows away or knocks down creatures.
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.
With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype.
You transform the target half-orc into a full-blooded orc.