Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Evocation

Designates location as holy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Transmutation Polymorph

You transform the target into a harmless animal of the same approximate body type.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Abjuration

You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain production as appropriate.

Class Levels:
Druid 2 Shaman 2
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
Conjuration Healing

Cures 10 points/level damage, all diseases and mental conditions.

Class Levels:
Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 Spiritualist 6
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Transmutation

The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.

Class Levels:
Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Transmutation

Makes metal so hot it damages those who touch it.

Class Levels:
Druid 2 Hunter 2 Psychic 2
Evocation

A wavering red ray projects from your finger.

Class Levels:
Druid 3 Wizard 3 Sorcerer 3
Transmutation

You cause a volume of water to become heavier than normal.

Class Levels:
Druid 4 Cleric 4 Ranger 4
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Illusion Glamer

Hides all traces of your campsite.

Class Levels:
Druid 3 Hunter 2 Ranger 2
Abjuration

Animals can't perceive one subject/level.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Enchantment Compulsion

Paralyzes one animal for 1 round/level.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Psychic 2 Mesmerist 2
Transmutation

The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.

Class Levels:
Druid 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.

Class Levels:
Druid 5 Cleric 5 Oracle 5 Shaman 5 Inquisitor 5
Transmutation

Your animal companion works in perfect harmony with your mastery of nature.

Class Levels:
Druid 3 Ranger 2
Transmutation

Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.

Class Levels:
Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 1
Evocation

This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in the burst.

Class Levels:
Druid 3 Wizard 4 Sorcerer 4
Evocation

Wave of water bull rushes an enemy.

Class Levels:
Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Evocation

Creates torrent of water that bull rushes any creature in its path.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Necromancy

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

Class Levels:
Bard 2 Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3
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