Designates location as holy.
Druid Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
You transform the target into a harmless animal of the same approximate body type.
You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain production as appropriate.
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
Cures 10 points/level damage, all diseases and mental conditions.
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
This spell grants you temporary immunity to fire damage as protection from energy.
The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.
Makes metal so hot it damages those who touch it.
A wavering red ray projects from your finger.
You cause a volume of water to become heavier than normal.
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
Hides all traces of your campsite.
Animals can't perceive one subject/level.
Paralyzes one animal for 1 round/level.
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.
Your animal companion works in perfect harmony with your mastery of nature.
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in the burst.
Wave of water bull rushes an enemy.
Creates torrent of water that bull rushes any creature in its path.
Targets in the area must succeed at a Will save or become deathly afraid of drowning.