Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Evocation

With a sweeping gesture, you call forth mighty winds to clear a path ahead of you.

Class Levels:
Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6
Abjuration

This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Necromancy

Target takes a -4 penalty against poison.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 2
Conjuration Summoning

You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.

Class Levels:
Bard 3 Druid 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 3
Transmutation

You affect yourself and a single animal companion within 30 feet of you.

Class Levels:
Druid 4 Ranger 4
Evocation

This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown.

Class Levels:
Druid 2 Witch 2 Ranger 3 Shaman 2
Necromancy

You make the target an asymptomatic carrier for a host of virulent diseases.

Class Levels:
Druid 6 Witch 6 Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Alchemist 6 Inquisitor 6 Antipaladin 6
Necromancy

Target's attacks carry filth fever.

Class Levels:
Druid 4 Witch 5 Cleric 4 Hunter 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Necromancy

Cloud infects creatures like contagion.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6
Abjuration

You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.

Class Levels:
Druid 5 Ranger 3 Wizard 5 Sorcerer 5 Summoner 4 Occultist 4
Conjuration Calling

Calls an outsider to answer questions about a person, place, or event using its planar knowledge.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Divination

This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1
Conjuration Creation

This spell enforces the rules of the Material Plane on other planes of existence.

Class Levels:
Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Illusion Figment

Projects an illusory model of the local night sky indoors, underground, or by day.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation

Grows vegetation, improves crops.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Transmutation

You grant one plant creature the ability to speak, hear, and understand any of the languages you know.

Class Levels:
Druid 2 Witch 3 Cleric 3 Shaman 2
Necromancy

Kill a creature and steal its strongest spell-like ability.

Class Levels:
Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6
Conjuration Summoning

You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Evocation

You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell.

Class Levels:
Druid 6 Witch 7 Cleric 7
Transmutation

You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).

Class Levels:
Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3
Conjuration Healing

You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4
Transmutation

Cold darkness paralyzes and deals damage.

Class Levels:
Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9
Transmutation

When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
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