Conjuration
Creation
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Shaman 4
Warpriest 4
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Transmutation
You grant low-light vision to the affected creatures.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Trade natural armor bonus for a bonus on attacks with natural weapons.
Class Levels:
Druid 1
Hunter 1
Transmutation
This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level.
Class Levels:
Druid 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Enchantment
Compulsion
You fill a creature's mind with the realization of its earthly weight and responsibilities.
Class Levels:
Druid 2
Witch 2
Shaman 2
Wizard 3
Sorcerer 3
Transmutation
This spell causes a metal object to instantly become red hot.
Class Levels:
Druid 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Evocation
This spell functions as per entangle, except it sets the foliage on fire.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Creation
You cause sheets of hot sand to spread over the ground in the area of effect.
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Conjuration
Burst deals 3d6 damage and 1d6 acid.
Class Levels:
Druid 3
Hunter 3
Evocation
This spell fills the area with a brilliant flash of shimmering light.
Class Levels:
Druid 2
Cleric 2
Wizard 2
Sorcerer 2
Enchantment
Compulsion
Makes an animal come to you.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Mesmerist 1
Evocation
Calls down lightning bolts (3d6 per bolt) from sky.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Evocation
As call lightning, but 5d6 damage per bolt.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Abjuration
This spell calms the air and disperses fog, dust, and other particles.
Class Levels:
Druid 4
Wizard 5
Sorcerer 5
Summoner 4
Enchantment
Compulsion
Calms 2d4 + level HD of animals.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Psychic 1
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Conjuration
Summoning
Wasp swarm defends or carries you.
Class Levels:
Druid 4
Witch 4
Hunter 4
Transmutation
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Class Levels:
Druid 2
Witch 2
Ranger 2
Wizard 2
Paladin 2
Sorcerer 2
Conjuration
When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.
Class Levels:
Druid 3
Shaman 3