Subject gains +4 to Con for 1 min./level.
Druid Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
As bear's endurance, affects one subject/level.
Speak normally and cast spells with verbal components while in animal or polymorphed form.
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
This spell functions as binding earth, except as noted.
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
This spell functions like bite the hand, except as noted above.
You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range.
With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind.
You create a spectrum of multicolored solid light that can be used for one of two effects.
Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
This spell changes the appearance of the affected creature so that it better blends in with its surroundings.
Subject gets fast healing 5, fire resistance 20, +2 CMD.
Withers one plant or deals 1d6/level damage to plant creature.
Mist causes Wisdom damage and rage.
You greatly magnify the target's ability to smell the presence of blood.
When a target is harmed, so is the target's relative.
Gives creature the ability to deal bleed damage with natural attacks.
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees.
Choose a creature that you can see.
Temporarily gain the effects of a corrupted creature's manifestations.