Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

Subject gains +4 to Con for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2
Transmutation

As bear's endurance, affects one subject/level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Divination

Speak normally and cast spells with verbal components while in animal or polymorphed form.

Class Levels:
Druid 2 Witch 2 Hunter 2 Shaman 2
Transmutation

If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.

Class Levels:
Druid 2 Witch 2 Hunter 2
Transmutation

This spell functions as binding earth, except as noted.

Class Levels:
Druid 6 Witch 6 Hunter 6
Enchantment Compulsion

With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.

Class Levels:
Druid 3 Witch 4 Wizard 4 Sorcerer 4 Summoner 3 Inquisitor 3
Enchantment Compulsion

This spell functions like bite the hand, except as noted above.

Class Levels:
Druid 6 Witch 7 Wizard 7 Sorcerer 7 Summoner 6 Inquisitor 6
Necromancy

You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.

Class Levels:
Druid 7 Witch 7
Abjuration

This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range.

Class Levels:
Druid 4 Witch 4 Ranger 3 Wizard 3 Sorcerer 3
Evocation

With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind.

Class Levels:
Druid 4 Wizard 4 Sorcerer 4
Evocation

You create a spectrum of multicolored solid light that can be used for one of two effects.

Class Levels:
Druid 6 Hunter 6
Enchantment Compulsion

Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Glamer

This spell changes the appearance of the affected creature so that it better blends in with its surroundings.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1
Transmutation Polymorph

Subject gets fast healing 5, fire resistance 20, +2 CMD.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Necromancy

Withers one plant or deals 1d6/level damage to plant creature.

Class Levels:
Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Conjuration Creation

Mist causes Wisdom damage and rage.

Class Levels:
Druid 8 Shaman 8
Transmutation

You greatly magnify the target's ability to smell the presence of blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3
Necromancy

When a target is harmed, so is the target's relative.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Psychic 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Necromancy

Gives creature the ability to deal bleed damage with natural attacks.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Necromancy

The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Transmutation

Choose a creature that you can see.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3
Transmutation

Temporarily gain the effects of a corrupted creature's manifestations.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.