Conjuration
Teleportation
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Conjuration
Summoning
You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Paladin 2
Summoner 2
Antipaladin 2
Divination
Enhance underwater trails, allowing tracking through water as if across soft ground.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Shaman 3
Inquisitor 3
Conjuration
Creation
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Tree branches attack opponents.
Class Levels:
Druid 4
Hunter 4
Conjuration
Creation
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
You grant the creature touched the ability to breathe with ease air that is contaminated with ash, spores, smoke, dust, or the like.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Polymorph
+2 AC and combat maneuver rolls.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
Polymorph
Gives bonuses on Perception and ranged attacks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Transmutation
Polymorph
+2 AC against attacks of opportunity and increases speed.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Transmutation
Polymorph
Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
Polymorph
You take on an aspect of a nightingale.
Class Levels:
Bard 1
Druid 1
Cleric 1
Oracle 1
Ranger 1
Shaman 1
Paladin 1
Inquisitor 1
Transmutation
Animal gains advanced creature simple template.
Class Levels:
Druid 4
Hunter 4
Transmutation
One animal/level gains advanced template.
Class Levels:
Druid 8
Abjuration
Removes burden of misdeeds from subject.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Enchantment
Compulsion
Cause the target to avoid an object or location.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Transmutation
Animal or tree gains human intellect.
Class Levels:
Druid 5
Hunter 5
Shaman 6
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Transmutation
Polymorph
Turns subject into harmless animal.
Class Levels:
Adept 5
Druid 5
Magus 5
Witch 5
Hunter 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Illusion
Shadow
Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.
Class Levels:
Bard 6
Druid 7
Witch 6
Medium 6
Shaman 6
Wizard 6
Sorcerer 6
Summoner 6
Alchemist 6
Spiritualist 6
Evocation
Flying balls of lightning deal 3d6 electricity damage each.
Class Levels:
Druid 4
Magus 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
Polymorph
You change the target's head into that of a bull.
Class Levels:
Druid 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Transmutation
Grants +2 (or higher) enhancement to natural armor.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Investigator 2
Transmutation
You tap into your latent amphibian strengths, unlocking a short-lived physical talent.
Class Levels:
Druid 1
Ranger 1
Summoner 1
Bloodrager 1
Inquisitor 1