Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Conjuration Teleportation

Send or receive a Tiny or smaller animal via teleportation.

Class Levels:
Druid 3 Witch 3 Hunter 3 Medium 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Mesmerist 3
Conjuration Summoning

You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2
Divination

Enhance underwater trails, allowing tracking through water as if across soft ground.

Class Levels:
Druid 3 Hunter 2 Ranger 2 Shaman 3 Inquisitor 3
Conjuration Creation

Creates rolling sphere of water.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3
Transmutation

Tree branches attack opponents.

Class Levels:
Druid 4 Hunter 4
Conjuration Creation

Hamper vision and movement.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation

You grant the creature touched the ability to breathe with ease air that is contaminated with ash, spores, smoke, dust, or the like.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation Polymorph

+2 AC and combat maneuver rolls.

Class Levels:
Druid 2 Hunter 2 Ranger 2
Transmutation Polymorph

Gives bonuses on Perception and ranged attacks.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Transmutation Polymorph

+2 AC against attacks of opportunity and increases speed.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Transmutation Polymorph

Subject gains +4 Str and Dex, and +2 bonus on trip attacks.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Transmutation Polymorph

You take on an aspect of a nightingale.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1 Inquisitor 1
Transmutation

Animal gains advanced creature simple template.

Class Levels:
Druid 4 Hunter 4
Transmutation

One animal/level gains advanced template.

Class Levels:
Druid 8
Abjuration

Removes burden of misdeeds from subject.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Enchantment Compulsion

Cause the target to avoid an object or location.

Class Levels:
Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Transmutation

Animal or tree gains human intellect.

Class Levels:
Druid 5 Hunter 5 Shaman 6
Transmutation

Weapons are keen while you concentrate.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3
Transmutation Polymorph

Turns subject into harmless animal.

Class Levels:
Adept 5 Druid 5 Magus 5 Witch 5 Hunter 5 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4
Illusion Shadow

Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.

Class Levels:
Bard 6 Druid 7 Witch 6 Medium 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Alchemist 6 Spiritualist 6
Evocation

Flying balls of lightning deal 3d6 electricity damage each.

Class Levels:
Druid 4 Magus 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Transmutation Polymorph

You change the target's head into that of a bull.

Class Levels:
Druid 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

Grants +2 (or higher) enhancement to natural armor.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2 Investigator 2
Transmutation

You tap into your latent amphibian strengths, unlocking a short-lived physical talent.

Class Levels:
Druid 1 Ranger 1 Summoner 1 Bloodrager 1 Inquisitor 1
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