Transmutation
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.
Class Levels:
Druid 4
Cleric 4
Wizard 5
Sorcerer 5
Conjuration
Summoning
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Antipaladin 2
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Spiritualist 1
Elementalist Wizard 1
Transmutation
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation.
Class Levels:
Druid 4
Cleric 5
Oracle 5
Shaman 5
Alchemist 5
Transmutation
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Investigator 3
Enchantment
Compulsion
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 3
Ranger 3
Shaman 4
Transmutation
Polymorph
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Polymorph
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Compulsion
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Psychic 2
Mesmerist 2
Enchantment
Compulsion
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 1
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Inquisitor 1
Antipaladin 1
Transmutation
Polymorph
One ally/level polymorphs into chosen animal.
Class Levels:
Druid 8
Shaman 8
Enchantment
Compulsion
Fascinates 2d6 HD of animals.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Hunter 2
Psychic 2
Mesmerist 2
Transmutation
One or more plants animate and fight for you.
Class Levels:
Druid 7
Shaman 7
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Transmutation
Polymorph
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Abjuration
10-ft.-radius field hedges out living creatures.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Enchantment
Compulsion
Object or location affected by spell repels certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Abjuration
Keeps animated plants at bay.
Class Levels:
Druid 4
Hunter 4
Abjuration
You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering.
Class Levels:
Druid 6
Hunter 6
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
The target's skin secretes a small amount of venom-resistant oils for the spell's duration.
Class Levels:
Druid 1
Witch 1
Ranger 1
Shaman 1
Alchemist 1
Transmutation
The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks.
Class Levels:
Druid 3
Ranger 2
Wizard 3
Sorcerer 3