Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

The targets are able to breathe water, freely.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Transmutation

You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1
Transmutation

Hastens targeted poison's onset.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2
Conjuration Healing

The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Paladin 3
Transmutation

Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.

Class Levels:
Druid 1 Ranger 1
Necromancy

The subject contracts an advanced form of scurvy.

Class Levels:
Druid 1 Cleric 1
Divination

You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4
Transmutation

Ignore penalties from old age.

Class Levels:
Druid 6 Witch 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4
Transmutation

Ignore penalties from venerable age.

Class Levels:
Druid 7 Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Alchemist 5 Investigator 5
Transmutation

Ignore penalties from middle age.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Investigator 3
Necromancy

Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.

Class Levels:
Druid 3 Witch 3 Cleric 3 Wizard 4 Sorcerer 4
Evocation

A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2
Evocation

This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4
Transmutation

The transmuted creatures can breathe air freely.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Conjuration Creation

Creates a small pocket of air around your head or an object.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Evocation

You create a powerful blast of air capable of flinging an opponent upward.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation

Subject treads on air as if solid (climb or descend at 45-degree angle).

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

As air walk, but you may divide the duration among creatures touched.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Alchemist 5 Warpriest 5 Investigator 5
Conjuration Healing

The subject ignores the effects of addictions.

Class Levels:
Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1
Conjuration Creation

This spell creates a burst of spores that weaken the mind.

Class Levels:
Druid 2 Witch 2 Hunter 2 Shaman 2
Enchantment Charm

Animals perceive you as a social superior.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3
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