Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

Sway the actions of plant creatures.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Divination

You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.

Class Levels:
Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Divination

Learn about terrain for 1 mile/level.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Psychic 5
Necromancy

You create a life link between yourself and the target.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2
Enchantment Charm

You can talk with your animal companion, and can handle it with supernatural ease.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Conjuration Teleportation

You trade places with the other target, teleporting as if you were both affected by dimension door.

Class Levels:
Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4
Enchantment Compulsion

This spell functions as share language, granting a creature the ability to read, understand, and communicate to the best of its ability in any one language you know.

Class Levels:
Bard 1 Druid 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Sorcerer 2 Mesmerist 2
Enchantment Compulsion

This spell functions as compel tongue, except it affects multiple creatures.

Class Levels:
Bard 4 Druid 5 Witch 5 Cleric 5 Medium 4 Oracle 5 Wizard 5 Sorcerer 5 Mesmerist 4
Transmutation

This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4
Necromancy

Infects subject with chosen disease.

Class Levels:
Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3
Necromancy

Infect a subject with a magical disease.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5
Transmutation

Controls actions of one or more plant creatures.

Class Levels:
Druid 8
Transmutation

Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.

Class Levels:
Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

Raises or lowers bodies of water.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4
Transmutation

Changes weather in local area.

Class Levels:
Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

Changes wind direction and speed.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Necromancy Haunted

You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors.

Class Levels:
Bard 2 Druid 2 Witch 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Spiritualist 2
Conjuration Creation

The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.

Class Levels:
Druid 3 Cleric 4 Alchemist 3 Occultist 3
Transmutation

You create a path of handholds on earthen, plaster, stone, or wooden walls.

Class Levels:
Druid 4 Ranger 3 Wizard 4 Sorcerer 4
Divination

Creates treasure map out of a creature's corpse.

Class Levels:
Bard 2 Druid 3 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Conjuration Creation

Creates 2 gallons/level of pure water.

Class Levels:
Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Paladin 1 Warpriest 0 Inquisitor 0
Conjuration Summoning

Swarms of centipedes attack at your command.

Class Levels:
Druid 7 Shaman 7 Summoner 5
Evocation

This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Sorcerer 4
Transmutation

When you cast this spell, your salivary glands transform and instantly fill with potent venom.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4
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