Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3
Conjuration
Creation
Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half.
Class Levels:
Witch 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Occultist 5
Warpriest 5
Inquisitor 4
Transmutation
Sway the actions of plant creatures.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Enchantment
Charm
You can talk with your animal companion, and can handle it with supernatural ease.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Transmutation
Causes a creature to become dehydrated.
Class Levels:
Druid 3
Witch 3
Hunter 3
Psychic 3
Mesmerist 3
Conjuration
Healing
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Investigator 2
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Conjuration
Healing
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
Reduces size or blights growth of normal plants.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Enchantment
Compulsion
One animal obeys your silent mental commands and orders.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Psychic 4
Mesmerist 3
Transmutation
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Bloodrager 3
Abjuration
Ward yourself against thought detection and memory alteration.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 3
Medium 2
Ranger 3
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Transmutation
As feather step, but affects many targets rather than one.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Psychic 3
Transmutation
Polymorph
You assume the form of a Small or Medium creature of the fey type.
Class Levels:
Druid 3
Magus 4
Witch 4
Hunter 3
Shaman 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Spiritualist 5
Transmutation
Polymorph
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
You cause flames to spring up in the area of effect.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Divination
Scrying
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Necromancy
Target takes bleed from attacks.
Class Levels:
Druid 3
Hunter 3
Illusion
Figment
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.
Class Levels:
Bard 3
Skald 3
Hunter 3
Medium 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Occultist 3
Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3