Library / Spells / Hunter Spells

Hunter Level 3 Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Divination

You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Summoner 3
Enchantment

Target is treated as a favored enemy type of your choice.

Class Levels:
Hunter 3 Ranger 3
Illusion Figment

You create an illusory duplicate of the target item.

Class Levels:
Bard 3 Magus 4 Skald 3 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 3
Conjuration Summoning

You call out to nearby nature spirits and grant them temporary plant bodies.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3
Necromancy

Drain life from local vegetation to launch a blast of positive energy.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Abjuration

Protects creatures from sustained environmental effects.

Class Levels:
Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Conjuration Healing

You infuse the current with positive energy.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3
Transmutation

Walk across water on moving lily pads.

Class Levels:
Druid 3 Hunter 3
Transmutation

+20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Conjuration Summoning

Summon a swarm of mischievous monkeys.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

One natural weapon gets + 1/four levels (max. +5).

Class Levels:
Druid 3 Hunter 3 Ranger 3 Summoner 3
Transmutation

You and your gear merge with stone.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Psychic 3 Warpriest 3
Divination

You compare two similar items and know if they are identical to one another or not.

Class Levels:
Bard 3 Skald 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Occultist 3 Inquisitor 3
Illusion Figment

You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 Psychic 3 Mesmerist 3 Occultist 3
Divination

Imbues ammunition with accuracy against a specific creature type.

Class Levels:
Witch 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Inquisitor 4
Transmutation

Gives subject -10 on Survival checks.

Class Levels:
Druid 3 Witch 3 Hunter 3
Conjuration Creation

The target exudes stinking vapors that fill its space.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Enchantment Charm

This spell creates an unearthly and infectious song that seductively summons all who hear it.

Class Levels:
Bard 4 Druid 3 Skald 4 Witch 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 4 Mesmerist 3
Conjuration Calling

Calls an outsider to answer questions about a person, place, or event using its planar knowledge.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Transmutation

Grows vegetation, improves crops.

Class Levels:
Druid 3 Hunter 3 Ranger 3
Conjuration Summoning

You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Abjuration

Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
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