Divination
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
Class Levels:
Druid 3
Witch 4
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Summoner 3
Enchantment
Target is treated as a favored enemy type of your choice.
Class Levels:
Hunter 3
Ranger 3
Illusion
Figment
You create an illusory duplicate of the target item.
Class Levels:
Bard 3
Magus 4
Skald 3
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Inquisitor 3
Conjuration
Summoning
You call out to nearby nature spirits and grant them temporary plant bodies.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Sorcerer 3
Summoner 3
Necromancy
Drain life from local vegetation to launch a blast of positive energy.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Conjuration
Healing
You infuse the current with positive energy.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Paladin 3
Warpriest 3
Transmutation
Walk across water on moving lily pads.
Class Levels:
Druid 3
Hunter 3
Transmutation
+20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Conjuration
Summoning
Summon a swarm of mischievous monkeys.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Transmutation
One natural weapon gets + 1/four levels (max. +5).
Class Levels:
Druid 3
Hunter 3
Ranger 3
Summoner 3
Transmutation
You and your gear merge with stone.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Psychic 3
Warpriest 3
Divination
You compare two similar items and know if they are identical to one another or not.
Class Levels:
Bard 3
Skald 3
Witch 4
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Occultist 3
Inquisitor 3
Illusion
Figment
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Psychic 3
Mesmerist 3
Occultist 3
Divination
Imbues ammunition with accuracy against a specific creature type.
Class Levels:
Witch 4
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Inquisitor 4
Transmutation
Gives subject -10 on Survival checks.
Class Levels:
Druid 3
Witch 3
Hunter 3
Conjuration
Creation
The target exudes stinking vapors that fill its space.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Alchemist 3
Investigator 3
Conjuration
Healing
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Enchantment
Charm
This spell creates an unearthly and infectious song that seductively summons all who hear it.
Class Levels:
Bard 4
Druid 3
Skald 4
Witch 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 4
Mesmerist 3
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Transmutation
Grows vegetation, improves crops.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Conjuration
Summoning
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Occultist 3
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Mesmerist 4
Warpriest 4
Antipaladin 4
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3