Library / Spells / Inquisitor Spells

Inquisitor Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Divination

Reveals the presence, location, and power of lawful auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Detects all spells and magic items within 60 ft.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Divination

This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Divination

Detects poison in a creature or object.

Class Levels:
Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1
Divination

You can determine whether or not two or more creatures are related by blood.

Class Levels:
Bard 2 Witch 2 Cleric 2 Inquisitor 2
Divination

Alerts you to magical eavesdropping and opposes scryers with an opposed caster level check.

Class Levels:
Bard 4 Skald 4 Witch 4 Medium 3 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
Divination

Allows "listening" to surface thoughts.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 Spiritualist 2
Divination

Reveals undead within 60 ft.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Transmutation

You remove a creature's ability to poison others, whether inherent or via poisoned weapons.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3
Evocation

Kills, paralyzes, staggers, or deafens nonlawful targets.

Class Levels:
Cleric 7 Oracle 7 Inquisitor 6
Abjuration

Bars extradimensional movement.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Transmutation

This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.

Class Levels:
Magus 5 Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Bloodrager 4 Inquisitor 5 Antipaladin 4
Transmutation

You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic.

Class Levels:
Bard 2 Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Divination

Reveals deliberate falsehoods.

Class Levels:
Witch 4 Cleric 4 Medium 3 Oracle 4 Paladin 3 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Evocation

Object touched emanates bright light, granting Perception and Sense Motive bonuses.

Class Levels:
Bard 2 Skald 2 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 2
Illusion Glamer

As disguise self, but affects you or another.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Illusion Glamer

Changes your appearance.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Abjuration

Forces a creature to return to its native plane.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Shaman 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4 Inquisitor 4 Spiritualist 5
Abjuration

Pulsing bronze energy surrounds you, bestowing three effects.

Class Levels:
Cleric 5 Inquisitor 5
Abjuration

+4 bonus against attacks by chaotic creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

+4 bonus against attacks by evil creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

+4 against attacks by good creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Abjuration

+4 against attacks by lawful creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
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