Library / Spells / Ranger Spells

Ranger Level 1 Spells

A ranger gains the ability to cast a small number of divine spells drawn from the ranger spell list. Learn more about the Ranger class.

Abjuration

Reduces effects of intense sun exposure and environmental heat.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Divination

You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.

Class Levels:
Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Enchantment Compulsion

Compels opponents to attack you instead of your allies.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Summoner 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Transmutation

Animates a lantern that follows you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1
Evocation

Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies.

Class Levels:
Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Inquisitor 1
Divination

Gain a +4 bonus on Survival and move full speed while tracking.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Warpriest 1 Inquisitor 1
Necromancy

You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.

Class Levels:
Druid 2 Ranger 1 Wizard 2 Sorcerer 2
Conjuration Healing

Stops poison from harming subject for 1 hour/level.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Conjuration Creation

You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.

Class Levels:
Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Divination

Detect presence of aberrations.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Psychic 1
Divination

Detects kinds of animals or plants.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1 Psychic 1
Divination

Detects poison in a creature or object.

Class Levels:
Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1
Divination

You detect radiation in the surrounding area.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Divination

Detect and identify diseases.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Mesmerist 1 Warpriest 1
Conjuration Creation

The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Illusion Figment

You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Hunter 1 Medium 1 Ranger 1 Psychic 1 Mesmerist 1 Occultist 1 Spiritualist 1
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

Plants entangle everyone in 40-ft. radius.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

Subject ignores adverse movement effects in difficult terrain.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Psychic 1
Conjuration Creation

This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Summoner 1
Transmutation

You take no falling damage and move 60 ft./round while falling.

Class Levels:
Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2
Transmutation

Arrows do damage as though one size category bigger.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.