Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Energy, Communal Abjuration As protection from energy, but you may divide the duration among creatures touched. Class Levels: Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4 ultimate_combat abjuration component_v component_s component_df arcanist
Protection From Natural Attacks Abjuration Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing. Class Levels: Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Protection From Spores Abjuration With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2 adventure_path_113_what_grows_within abjuration component_v component_s alchemist cleric
Protective Spirit Conjuration Protects from attacks of opportunity. Class Levels: Hunter 2 Ranger 2 advanced_player_s_guide conjuration component_v component_s component_df hunter
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror-adventures transmutation component_v component_s alchemist bard
Quick Throwing Transmutation Those under the effects of this spell become faster in the use of thrown weapons. Class Levels: Magus 2 Ranger 2 Paladin 2 Antipaladin 2 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m antipaladin
Quieting Weapons Illusion The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 ultimate-intrigue illusion component_s ranger bard cleric
Radiation Ward Abjuration A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. Class Levels: Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 heroes_of_the_darklands abjuration component_v component_s alchemist arcanist
Raise Animal Companion Conjuration As raise dead, but on an animal. Class Levels: Druid 5 Hunter 4 Ranger 4 Paladin 4 ultimate_magic conjuration component_v component_s component_m druid
Raven's Flight Transmutation You can cast this spell only if it is the first action you take on your turn. Class Levels: Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3 heroes_of_the_wild transmutation component_v bard druid inquisitor
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Read Weather Divination This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 inner_sea_gods divination component_v component_s component_f bard
Redcap's Touch Transmutation You infuse the target with the blood used as a material component, imparting malicious power. Class Levels: Druid 6 Witch 6 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Antipaladin 4 heroes_from_the_fringe transmutation component_v component_s component_m antipaladin
Reduce Animal Transmutation Shrinks one willing animal. Class Levels: Druid 2 Hunter 2 Ranger 3 core_rulebook transmutation component_v component_s druid hunter
Refine Improvised Weapon Transmutation You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. Class Levels: Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1 advanced-class-guide transmutation component_v component_s component_df cleric
Reloading Hands Conjuration Loads a single shot into your weapon every round. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat conjuration component_v component_s arcanist hunter
Remove Disease Conjuration Cures all diseases affecting subject. Class Levels: Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Remove Radioactivity Conjuration You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect). Class Levels: Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4 technology_guide conjuration component_v component_s bard cleric
Repel Vermin Abjuration Insects, spiders, and other vermin stay 10 ft. away. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4 core_rulebook abjuration component_v component_s component_df bard
Replay Tracks Divination This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind. Class Levels: Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4 ultimate-wilderness divination component_v component_s component_f ranger
Repugnant Taste Transmutation The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. Class Levels: Bard 3 Druid 4 Skald 3 Witch 4 Hunter 3 Ranger 3 Shaman 4 Alchemist 3 Mesmerist 3 Investigator 3 monster_hunter_s_handbook transmutation poison component_v component_s component_m
Residual Tracking Divination Tell creature's appearance by footprint. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide divination component_v component_s component_m hunter
Resist Energy Abjuration Ignores first 10 (or more) points of damage per attack from specified energy type. Class Levels: Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Elementalist Wizard 2 core_rulebook abjuration component_v component_s component_df adept