Desperate Weapon Conjuration You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon. Class Levels: Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 ultimate-intrigue conjuration component_v antipaladin bard bloodrager
Detect Charm Divination This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 Spiritualist 1 adventurer-s-guide divination component_v component_s bard cleric
Detect Magic (Greater) Divination This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2 ultimate-intrigue divination component_v component_s bard cleric
Draconic Ally Conjuration You create a semi-living intelligent draconic servant that loyally obeys and serves you. Class Levels: Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Antipaladin 3 Spiritualist 3 legacy_of_dragons conjuration draconic component_v component_s component_m
Dream Reality Illusion You cause the target to perceive the world as if in a dream. Class Levels: Bard 5 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Alchemist 5 Mesmerist 5 Occultist 5 inner_sea_intrigue illusion mind_affecting component_v alchemist bard
Echo Illusion You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval. Class Levels: Bard 1 Druid 1 Skald 1 Witch 1 Hunter 1 Medium 1 Ranger 1 Psychic 1 Mesmerist 1 Occultist 1 Spiritualist 1 ultimate-wilderness illusion component_s component_f bard druid
Ectoplasmic Hand Evocation You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. Class Levels: Psychic 5 Occultist 5 Spiritualist 4 occult_origins evocation component_v component_s occultist psychic
Enchantment Sight Divination Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect. Class Levels: Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2 heroes_of_the_high_court divination component_v component_s alchemist bard
Escape Alarm Abjuration You place a ward on an area that notifies you when a creature exits it. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2 villain_codex abjuration component_v component_s component_f arcanist
Evaluator's Lens Conjuration You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. Class Levels: Witch 3 Wizard 3 Sorcerer 3 Summoner 2 Occultist 3 Inquisitor 2 black_markets conjuration component_v component_s inquisitor occultist
Extreme Buoyancy Evocation The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Warpriest 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Fastidiousness Abjuration While protected by fastidiousness, your person and your equipment stay clean and dry. Class Levels: Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 disciple_s_doctrine abjuration component_v component_s bard cleric
Fear The Sun Transmutation Each target that fails its saving throw gains light blindness, as per the universal monster rule. Class Levels: Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 blood_of_shadows transmutation component_v component_s component_m antipaladin
Flash Forward Conjuration DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position. Class Levels: Bard 4 Magus 4 Medium 4 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Alchemist 4 Occultist 4 Bloodrager 4 Inquisitor 4 Antipaladin 4 magic_tactics_toolbox conjuration component_v component_s component_f alchemist
Fleeting Memory Enchantment You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Class Levels: Bard 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 2 Occultist 3 black_markets enchantment mind_affecting component_v bard mesmerist
Fleeting Memory, Mass Enchantment This spell functions as fleeting memory, except that it affects multiple creatures. Class Levels: Bard 6 Wizard 8 Psychic 7 Sorcerer 8 Mesmerist 5 Occultist 6 black_markets enchantment mind_affecting component_v bard mesmerist
Flesh Puppet Necromancy Control a zombie in human guise. Class Levels: Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3 horror-adventures necromancy evil component_v component_s component_m
Flesh Puppet Horde Necromancy Control multiple zombies in human guise. Class Levels: Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror-adventures necromancy evil component_v component_s component_m
Flickering Lights Evocation Create an area of inconsistent lighting. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2 horror-adventures evocation darkness light component_v component_s
Fool's Gold Transmutation You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics. Class Levels: Bard 1 Witch 2 Shaman 2 Wizard 2 Psychic 1 Sorcerer 2 Alchemist 1 Mesmerist 1 Occultist 2 Antipaladin 1 arcane_anthology transmutation component_v component_s component_f alchemist
Force Sword Evocation You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longsword. Class Levels: Magus 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2 Spiritualist 2 arcane_anthology evocation force component_v component_s bloodrager
Forced Mutation Transmutation The body of the target creature twists and distorts, reshaping into a grotesque figure. Class Levels: Magus 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 3 Inquisitor 3 people_of_the_wastes transmutation component_v component_s component_m cleric
Foretell Failure Divination You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack roll, or ability check. Class Levels: Bard 4 Witch 4 Oracle 4 Wizard 5 Psychic 4 Sorcerer 5 Occultist 5 arcane_anthology divination component_v component_s bard occultist
Free Swim Abjuration The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. Class Levels: Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3 aquatic_adventures abjuration component_v component_s component_m component_df