Command Plants Transmutation Sway the actions of plant creatures. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 core_rulebook transmutation component_v druid hunter ranger
Commune Divination Deity answers one yes-or-no question/level. Class Levels: Adept 5 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook divination component_v component_s component_m component_df
Commune With Birds Divination You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. Class Levels: Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 advanced_race_guide divination component_v component_s arcanist bard
Commune With Nature Divination Learn about terrain for 1 mile/level. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 core_rulebook divination component_v component_s druid hunter
Companion Transposition Conjuration You trade places with the other target, teleporting as if you were both affected by dimension door. Class Levels: Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4 ultimate_wilderness conjuration component_v component_s component_f antipaladin
Comprehend Languages Divination You understand all spoken and written languages. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df
Conditional Curse Necromancy This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5 ultimate_intrigue necromancy curse component_v component_s medium
Cone Of Cold Evocation 1d6/level cold damage. Class Levels: Magus 5 Witch 6 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook evocation component_v component_s component_m arcanist
Contact Entity I Evocation Ask eldritch entities to find and converse with you. Class Levels: Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2 horror_adventures evocation component_v component_s component_m medium
Contact Entity Ii Evocation Ask more powerful eldritch entities to find and converse with you. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iii Evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5 horror_adventures evocation component_v component_s component_m medium
Contact Entity Iv Evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6 horror_adventures evocation component_v component_s component_m medium
Contingent Venom Necromancy This spell functions as languid venom, but you can stipulate a specific condition or circumstance that will end the poison's onset time and cause it to take effect. Class Levels: Shaman 4 Wizard 4 Sorcerer 4 ultimate_intrigue necromancy poison component_v component_s component_m
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Control Weather Transmutation Changes weather in local area. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s arcanist cleric
Control Winds Transmutation Changes wind direction and speed. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook transmutation component_v component_s druid hunter
Create Food And Water Conjuration Feeds three humans (or one horse)/level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 core_rulebook conjuration component_v component_s cleric oracle
Create Greater Undead Necromancy Creates shadows, wraiths, spectres, or devourers. Class Levels: Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook necromancy arcanist cleric oracle shaman
Create Undead Necromancy Raises ghouls, ghasts, mummies, or mohrgs from physical remains. Class Levels: Cleric 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 core_rulebook necromancy component_v component_s component_m arcanist
Creeping Doom Conjuration Swarms of centipedes attack at your command. Class Levels: Druid 7 Shaman 7 Summoner 5 core_rulebook conjuration component_v component_s druid shaman
Cruel Jaunt Conjuration Sense creatures suffering from fear, then teleport close to them. Class Levels: Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4 horror_adventures conjuration evil fear mind_affecting component_v
Cure Critical Wounds Conjuration Cures 4d8 damage + 1/level (max +20). Class Levels: Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s adept alchemist
Cure Critical Wounds, Mass Conjuration Cures 4d8 damage + 1/level for many creatures. Class Levels: Druid 9 Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook conjuration component_v component_s cleric druid
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist