Coward's Lament Enchantment If subject doesn't attack you it receives a penalty. Class Levels: Inquisitor 4 advanced_player_s_guide enchantment component_v component_s component_df inquisitor
Create Water Conjuration Creates 2 gallons/level of pure water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Cruel Jaunt Conjuration Sense creatures suffering from fear, then teleport close to them. Class Levels: Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4 horror-adventures conjuration evil fear mind_affecting component_v
Crusader's Edge Transmutation When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Class Levels: Cleric 4 Paladin 4 Inquisitor 4 inner_sea_magic transmutation good component_v component_s component_m
Cure Critical Wounds Conjuration Cures 4d8 damage + 1/level (max +20). Class Levels: Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s adept alchemist
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist
Cure Light Wounds, Mass Conjuration Cures 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 5 Druid 6 Skald 5 Witch 6 Cleric 5 Hunter 6 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook conjuration component_v component_s bard cleric
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds, Mass Conjuration Cures 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 6 Druid 7 Skald 6 Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s bard cleric
Cure Serious Wounds Conjuration Cures 3d8 damage + 1/level (max +15). Class Levels: Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Curse Of Magic Negation Abjuration Target gains the negated spellblight. Class Levels: Witch 4 Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 ultimate_magic abjuration component_v component_s component_m arcanist
Curse Water Necromancy Imbues a flask of water with negative energy, creating unholy water. Class Levels: Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s component_m antipaladin
Curse Of The Outcast Enchantment Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him. Class Levels: Bard 4 Skald 4 Witch 6 Cleric 6 Shaman 6 Mesmerist 4 Warpriest 6 Inquisitor 4 ultimate-intrigue enchantment curse emotion mind_affecting component_v
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror-adventures evocation good component_v component_s component_m
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Daybreak Arrow Evocation Targeted ammunition exudes radiant energy. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_combat evocation component_v component_s cleric inquisitor
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 core_rulebook enchantment component_v component_s component_m arcanist
Daze, Mass Enchantment As daze, but affecting multiple creatures. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Inquisitor 4 ultimate_magic enchantment component_v component_s arcanist bard
Deadeye's Arrow Evocation Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Inquisitor 1 mythic_adventures evocation component_v component_s component_m cleric
Deadeye's Lore Divination Gain a +4 bonus on Survival and move full speed while tracking. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Warpriest 1 Inquisitor 1 ultimate_combat divination component_v component_s bard cleric
Deadly Juggernaut Necromancy Your might increases with every kill you make. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 Antipaladin 3 ultimate_combat necromancy component_v component_s antipaladin cleric
Death Candle Necromancy Uses a slain target's life energy to summon a Small fire elemental. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide necromancy component_v component_s antipaladin cleric
Death Knell Necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric