Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Insect Spies Divination You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Summoner 3 ultimate_intrigue divination component_v component_s component_m druid
Instant Enemy Enchantment Target is treated as a favored enemy type of your choice. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide enchantment component_v component_s hunter ranger
Instant Fake Illusion You create an illusory duplicate of the target item. Class Levels: Bard 3 Magus 4 Skald 3 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 3 ultimate_intrigue illusion component_v component_s component_m bard
Invisibility Alarm Abjuration This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced_class_guide abjuration component_v component_s component_f component_df
Iron Stake Conjuration This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_wilderness conjuration component_v component_s component_m inquisitor
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Ironskin Transmutation Your skin hardens and takes on the color and texture of rough iron. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 monster_codex transmutation component_v component_s component_df component_m
Jump Transmutation Subject gets bonus on Acrobatics checks. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Keen Senses Transmutation Subject gains +2 Perception, low-light vision. Class Levels: Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_v component_m component_df alchemist
Know The Enemy Divination Gain +10 on a monster Knowledge check. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Inquisitor 1 ultimate_magic divination component_s component_v component_df cleric
Lead Blades Transmutation Melee weapons damage as if one size bigger. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide transmutation component_v component_s hunter ranger
Liberating Command Transmutation Target makes an Escape Artist check as an immediate action and gains a bonus on it. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_combat transmutation component_v arcanist bard cleric
Life Blast Necromancy Drain life from local vegetation to launch a blast of positive energy. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 horror_adventures necromancy component_v component_s component_m ranger
Life Bubble Abjuration Protects creatures from sustained environmental effects. Class Levels: Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 advanced_player_s_guide abjuration component_v component_s component_m component_df
Linebreaker Transmutation You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. Class Levels: Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Locate Weakness Divination You roll damage twice when you roll damage for a critical hit and take the best damage. Class Levels: Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3 ultimate_combat divination component_v component_s component_m component_df
Lockjaw Transmutation Gives creature grab ability with a natural attack. Class Levels: Druid 2 Hunter 2 Ranger 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Longstrider Transmutation Your base speed increases by 10 ft. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook transmutation component_v component_s component_m druid
Longstrider (Greater) Transmutation This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed and a +10-foot enhancement bonus to your other modes of movement (burrow, climb, fly, swim, and so on). Class Levels: Druid 3 Hunter 3 Ranger 3 advanced_class_guide transmutation component_v component_s component_m druid
Magic Fang Transmutation One natural weapon of subject creature gets +1 on attack and damage rolls. Class Levels: Druid 1 Hunter 1 Ranger 1 Summoner 1 core_rulebook transmutation component_v component_s component_df druid
Magic Fang, Greater Transmutation One natural weapon gets + 1/four levels (max. +5). Class Levels: Druid 3 Hunter 3 Ranger 3 Summoner 3 core_rulebook transmutation component_v component_s component_df druid
Marid's Mastery Transmutation The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager