Elemental Mastery Transmutation You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). Class Levels: Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 inner_sea_races transmutation component_v component_s druid magus
Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist
Endure Elements, Communal Abjuration As endure elements, but you may divide the duration among creatures touched. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3 ultimate_combat abjuration component_v component_s alchemist arcanist
Enemy Insight Divination You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher. Class Levels: Hunter 2 Ranger 2 advanced-class-guide divination component_v component_s component_df ranger
Enshroud Thoughts Abjuration Ward yourself against thought detection and memory alteration. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 3 Medium 2 Ranger 3 Shaman 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 occult-adventures abjuration mind_affecting component_v component_s alchemist
Entangle Transmutation Plants entangle everyone in 40-ft. radius. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Entice Fey (Lesser) Conjuration This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing. Class Levels: Bard 4 Druid 5 Skald 4 Hunter 4 Medium 3 Ranger 4 Shaman 5 ultimate-intrigue conjuration component_v component_s component_m medium
Escape Alarm Abjuration You place a ward on an area that notifies you when a creature exits it. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2 villain_codex abjuration component_v component_s component_f arcanist
Escaping Ward Abjuration This ward grants you extra maneuverability when you avoid attacks against larger foes. Class Levels: Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 advanced_race_guide abjuration component_v component_s arcanist bard
Extreme Buoyancy Evocation The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Class Levels: Bard 2 Druid 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Warpriest 2 Investigator 2 aquatic_adventures evocation component_v component_s component_m component_df
Feather Step Transmutation Subject ignores adverse movement effects in difficult terrain. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 advanced_player_s_guide transmutation component_v component_s bard druid
Feather Step, Mass Transmutation As feather step, but affects many targets rather than one. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s bard druid
Fickle Winds Transmutation Wind walls selectively block attacks. Class Levels: Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation arcanist cleric druid hunter
Find Quarry Divination You can sense whether a particular creature is within 20 miles of your location. Class Levels: Hunter 4 Ranger 4 Inquisitor 4 ultimate_combat divination component_v component_s component_df hunter
Flotsam Vessel Conjuration This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. Class Levels: Druid 2 Cleric 2 Ranger 1 Summoner 1 people_of_the_river conjuration component_v component_s component_m cleric
Forest Friend Abjuration Plants in a forested area become helpful instead of hindering you and your allies. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat abjuration component_v component_s component_m druid
Forest's Sense Divination You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 ultimate-wilderness divination component_v component_s ranger druid
Free Swim Abjuration The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. Class Levels: Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3 aquatic_adventures abjuration component_v component_s component_m component_df
Freedom Of Movement Abjuration Subject moves normally despite impediments to movement. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook abjuration component_v component_s component_m component_df
Frigid Souls Necromancy You harness fear of frozen environments into a haunt that withers defenses against the cold. Class Levels: Druid 4 Witch 4 Cleric 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 haunted_heroes_handbook necromancy cold emotion fear mind_affecting
Full Pouch Transmutation You cast this spell as you draw out a consumable alchemical item to use. Class Levels: Bard 2 Druid 2 Ranger 3 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 3 Inquisitor 3 arcane_anthology transmutation component_v component_s component_m alchemist
Garden Of Peril Conjuration Vividly colored poisonous mushrooms instantly spring into existence in squares you select. Class Levels: Druid 2 Witch 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 dirty_tactics_toolbox conjuration poison component_v component_s component_m
Geomessage Illusion You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram. Class Levels: Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Occultist 3 villain_codex illusion component_v component_s component_m arcanist
Glide Transmutation You take no falling damage and move 60 ft./round while falling. Class Levels: Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m component_df