Summon Ship Conjuration When you cast this spell, you must hold out a miniature model of the ship you intend to create. Class Levels: Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3 blood_of_the_ancients conjuration component_v component_s component_f arcanist
Summon Swarm Conjuration Summons swarm of bats, rats, or spiders. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 core_rulebook conjuration component_v component_s component_m component_df
Summon Thanadaemon Conjuration This spell functions like summon monster, except it summons a single thanadaemon. Class Levels: Witch 9 Cleric 9 Wizard 9 Sorcerer 9 horsemen_of_the_apocalypse_book_of_the_damned_vol_3 conjuration evil component_v component_s component_f
Summon Totem Creature Conjuration Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. Class Levels: Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 humans_of_golarion conjuration component_v component_s component_m component_df
Summon Vanth Conjuration This spell functions like summon monster, except that it summons a single vanth psychopomp. Class Levels: Witch 6 Cleric 6 Oracle 6 Wizard 6 Sorcerer 6 Summoner 5 adventure_path_80_empty_graves conjuration component_v component_s component_f component_df
Summoner Conduit Necromancy The target takes damage whenever its summoned creature does. Class Levels: Witch 5 Cleric 4 Oracle 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4 ultimate_combat necromancy component_v component_s component_m arcanist
Sun's Disdain Transmutation You alter a creature so the touch of the sun is hostile to it. Class Levels: Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2 adventurer-s-guide transmutation curse component_v component_s component_m
Sun's Disdain (Mass) Transmutation You alter multiple creatures so the touch of the sun is hostile to them. Class Levels: Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5 adventurer-s-guide transmutation curse component_v component_s component_m
Sunburst Evocation Blinds all within 10 ft., deals 6d6 damage. Class Levels: Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_m component_df
Sunder Breaker Abjuration Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon. Class Levels: Magus 1 Wizard 1 Psychic 1 Sorcerer 1 advanced-class-guide abjuration force component_v component_s magus
Sundered Serpent Coil Conjuration This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Sundering Shards Transmutation You channel power into a melee weapon. Class Levels: Magus 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Bloodrager 1 advanced-class-guide transmutation component_v bloodrager magus sorcerer
Sunstalker Illusion A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). Class Levels: Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 adventurer-s-guide illusion component_v component_s component_m component_df
Suppress Charms And Compulsions Abjuration You bolster the subject's sense of willpower and self-worth when you cast this spell. Class Levels: Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2 adventurer-s-guide abjuration component_v component_s bard cleric
Suppress Primal Magic Abjuration Primal magic events cannot be triggered within the area of effect of this spell. Class Levels: Cleric 4 Wizard 4 Sorcerer 4 inner_sea_magic abjuration component_v component_s component_m cleric
Suppressing Stone Evocation You infuse arcane power into the focus ioun stone, which must be currently floating around your head. Class Levels: Wizard 4 Sorcerer 4 Occultist 3 inner_sea_races evocation component_v component_s component_f occultist
Sure Casting Divination You gain temporary insight into your enemies' magical defenses. Class Levels: Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 pathfinder_society_primer divination component_v component_f bard cleric
Surface Excursion Conjuration You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. Class Levels: Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4 heroes_of_the_darklands conjuration component_v component_s component_m arcanist
Swarm Of Fangs Conjuration You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. Class Levels: Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 monster_codex conjuration component_v component_s component_m arcanist
Swift Girding Transmutation With a sweep of your hand, you select a number of targets and the same number of suits of armor. Class Levels: Magus 1 Wizard 1 Paladin 1 Sorcerer 1 knights_of_the_inner_sea transmutation component_v component_s component_m magus
Swipe Conjuration By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand. Class Levels: Bard 2 Wizard 3 Sorcerer 3 rise_of_the_runelords_anniversary_edition conjuration component_v component_s bard sorcerer
Sword To Snake Transmutation When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal. Class Levels: Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 dirty_tactics_toolbox transmutation poison component_v component_s component_m
Symbol Of Death Necromancy Triggered rune kills nearby creatures. Class Levels: Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook necromancy component_v component_s component_m arcanist
Symbol Of Fear Necromancy Triggered rune panics nearby creatures. Class Levels: Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 core_rulebook necromancy component_v component_s component_m arcanist