Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Gust Of Wind Evocation Blast of wind blows away or knocks down creatures. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s arcanist bloodrager
Gusting Sphere Evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Half-Blood Extraction Transmutation You transform the target half-orc into a full-blooded orc. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5 advanced_race_guide transmutation component_v component_s component_m component_df
Hallow Evocation Designates location as holy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m component_df
Healing Warmth Abjuration This spell grants you temporary immunity to fire damage as protection from energy. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_race_guide abjuration component_v component_s alchemist cleric
Heat Metal Transmutation Makes metal so hot it damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Hide Campsite Illusion Hides all traces of your campsite. Class Levels: Druid 3 Hunter 2 Ranger 2 advanced_player_s_guide illusion component_v component_s component_m druid
Hide From Animals Abjuration Animals can't perceive one subject/level. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook abjuration component_s component_df druid hunter
Hold Animal Enchantment Paralyzes one animal for 1 round/level. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook enchantment component_v component_s druid hunter
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Hungry Earth Transmutation The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Class Levels: Druid 5 Witch 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 monster_codex transmutation component_v component_s arcanist druid
Hunter's Eye Divination +20 on Perception checks to locate a target. Class Levels: Hunter 2 Ranger 2 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_df hunter
Hunter's Howl Necromancy Treat enemies as favored for 1 round/level. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide necromancy component_v component_s hunter ranger
Hydraulic Push Evocation Wave of water bull rushes an enemy. Class Levels: Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Hydraulic Torrent Evocation Creates torrent of water that bull rushes any creature in its path. Class Levels: Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid
Ice Storm Evocation Hail deals 5d6 damage in area 40 ft. across. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m component_df
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Insect Plague Conjuration Wasp swarms attack creatures. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5 core_rulebook conjuration component_v component_s component_df cleric
Instant Enemy Enchantment Target is treated as a favored enemy type of your choice. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide enchantment component_v component_s hunter ranger
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Ironskin Transmutation Your skin hardens and takes on the color and texture of rough iron. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 monster_codex transmutation component_v component_s component_df component_m
Ironwood Transmutation Magic wood is as strong as steel. Class Levels: Druid 6 Hunter 6 core_rulebook transmutation component_v component_s component_f druid