Hunter's Howl Necromancy Treat enemies as favored for 1 round/level. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide necromancy component_v component_s hunter ranger
Hunter's Lore Divination Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy. Class Levels: Ranger 2 Inquisitor 2 inner_sea_magic divination component_v component_s component_m inquisitor
Huntmaster's Spear Transmutation Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. Class Levels: Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Inquisitor 2 Antipaladin 1 monster_hunter_s_handbook transmutation component_v component_s component_m component_df
Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid
Ignoble Form Transmutation The target takes on the form of a half-elf from the surface world. Class Levels: Bard 2 Druid 3 Witch 4 Medium 2 Ranger 2 Wizard 4 Sorcerer 4 Alchemist 2 Antipaladin 2 blood_of_shadows transmutation component_v component_s component_m alchemist
Improve Trap Transmutation Improves a trap with one specific element of the trap chosen at the time of casting. Class Levels: Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2 advanced_race_guide transmutation component_v component_s antipaladin arcanist
Influence Wild Magic Abjuration This spell creates an area of stabilizing magical energy that emanates from you. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Medium 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Mesmerist 2 people_of_the_wastes abjuration component_v component_s bard cleric
Inner Focus Illusion For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol. Class Levels: Druid 2 Cleric 2 Ranger 1 Paladin 1 Inquisitor 2 Antipaladin 1 people_of_the_sands illusion component_v component_s component_df antipaladin
Insect Scouts Divination This spell summons one or more vermin to investigate a single location or building you can see. Class Levels: Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4 spymaster_s_handbook divination component_s component_m antipaladin bard
Insect Spies Divination You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Summoner 3 ultimate-intrigue divination component_v component_s component_m druid
Inspiring Recovery Conjuration You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach. Class Levels: Cleric 6 Hunter 4 Oracle 6 Ranger 4 Paladin 4 Warpriest 6 Inquisitor 6 healer_s_handbook conjuration mind_affecting component_v component_s component_df
Instant Clot Conjuration Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 Inquisitor 1 blood_of_the_sea conjuration component_v component_s alchemist bard
Instant Enemy Enchantment Target is treated as a favored enemy type of your choice. Class Levels: Hunter 3 Ranger 3 advanced_player_s_guide enchantment component_v component_s hunter ranger
Instant Fake Illusion You create an illusory duplicate of the target item. Class Levels: Bard 3 Magus 4 Skald 3 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Inquisitor 3 ultimate-intrigue illusion component_v component_s component_m bard
Invisibility Alarm Abjuration This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced-class-guide abjuration component_v component_s component_f component_df
Invoke Deity Transmutation By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity. Class Levels: Witch 6 Cleric 6 Medium 4 Ranger 4 Paladin 4 Occultist 6 Inquisitor 6 Antipaladin 4 planar_adventures transmutation component_v component_s component_m component_f
Iron Stake Conjuration This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate-wilderness conjuration component_v component_s component_m inquisitor
Ironbeard Transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target. Class Levels: Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Ironskin Transmutation Your skin hardens and takes on the color and texture of rough iron. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 monster_codex transmutation component_v component_s component_df component_m
Ja Noi Aspect Transmutation You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Class Levels: Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 adventure_path_115_trail_of_the_hunted transmutation component_v component_s component_df alchemist
Jump Transmutation Subject gets bonus on Acrobatics checks. Class Levels: Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Jungle Mind Divination You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. Class Levels: Druid 5 Oracle 5 Ranger 4 faiths_philosophies divination component_v component_s component_df druid
Keen Senses Transmutation Subject gains +2 Perception, low-light vision. Class Levels: Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_v component_m component_df alchemist
Keep Watch Enchantment This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. Class Levels: Magus 1 Ranger 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1 knights_of_the_inner_sea enchantment component_v component_s inquisitor magus