Reloading Hands Conjuration Loads a single shot into your weapon every round. Class Levels: Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat conjuration component_v component_s arcanist hunter
Remove Disease Conjuration Cures all diseases affecting subject. Class Levels: Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Remove Radioactivity Conjuration You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect). Class Levels: Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4 technology_guide conjuration component_v component_s bard cleric
Repel Vermin Abjuration Insects, spiders, and other vermin stay 10 ft. away. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4 core_rulebook abjuration component_v component_s component_df bard
Replay Tracks Divination This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind. Class Levels: Druid 5 Hunter 2 Medium 3 Ranger 2 Psychic 5 Occultist 3 Inquisitor 4 ultimate_wilderness divination component_v component_s component_f ranger
Residual Tracking Divination Tell creature's appearance by footprint. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide divination component_v component_s component_m hunter
Resist Energy Abjuration Ignores first 10 (or more) points of damage per attack from specified energy type. Class Levels: Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Elementalist Wizard 2 core_rulebook abjuration component_v component_s component_df adept
Resist Energy, Communal Abjuration As resist energy, but you may divide the duration among creatures touched. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat abjuration component_v component_s component_df alchemist
Returning Weapon Conjuration Grants a weapon the returning special weapon quality. Class Levels: Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1 ultimate_combat conjuration component_v component_s arcanist bard
Returning Weapon, Communal Conjuration As returning weapon, but you may divide the duration among weapons touched. Class Levels: Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_combat conjuration component_v component_s arcanist bard
Ricochet Shot Evocation Imbues a projectile weapon to give its ammunition the ability to ricochet. Class Levels: Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s component_m arcanist
Ropeweave Transmutation You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to (min(3000,(CASTERLEVEL*200)+1000)) pounds. Class Levels: Hunter 2 Ranger 2 Occultist 2 ultimate_wilderness transmutation component_v component_s component_f occultist
Savage Maw Transmutation Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide transmutation component_v component_s antipaladin cleric
Scale Spikes Transmutation When the target is affected by this spell, its scales grow jagged spikes. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 monster_codex transmutation component_v component_s component_m component_df
Scale Spikes, Greater Transmutation This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4 monster_codex transmutation component_v component_s component_m component_df
Scamper Transmutation Your animal companion moves with astonishing agility and speed until the end of its turn. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_wilderness transmutation component_v component_s druid ranger
Sea Stallion Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Paladin 4 ultimate_wilderness transmutation component_v component_s component_df druid
Sea Steed Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 2 Hunter 2 Ranger 2 Paladin 2 ultimate_wilderness transmutation component_v component_s component_df druid
Seed Spies Divination You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2 ultimate_wilderness divination component_v component_s component_m druid
Selective Alarm Abjuration This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm. Class Levels: Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3 ultimate_intrigue abjuration component_v component_s component_f component_df
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures divination component_v component_s component_m component_df
Shackle Conjuration You summon a set of Small or Medium masterwork restraints into being. Class Levels: Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 adventurer_s_guide conjuration component_v component_s cleric inquisitor
Shield Companion Abjuration This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you. Class Levels: Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3 advanced_class_guide abjuration component_v component_s paladin ranger
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_class_guide transmutation poison component_v component_s component_df