Sickening Strikes Transmutation You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Class Levels: Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Signs Of The Land Divination This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness divination component_v component_s druid ranger
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Snare Transmutation Creates a magic booby trap. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness conjuration earth water component_v component_s
Speak With Animals Divination You can communicate with animals. Class Levels: Bard 3 Druid 1 Skald 3 Hunter 1 Ranger 1 core_rulebook divination component_v component_s bard druid
Speak With Plants Divination You can talk to plants and plant creatures. Class Levels: Bard 4 Druid 3 Skald 4 Hunter 2 Ranger 2 core_rulebook divination component_v component_s bard druid
Spike Growth Transmutation Creatures in area take 1d4 damage, may be slowed. Class Levels: Druid 3 Hunter 2 Ranger 2 core_rulebook transmutation component_v component_s component_df druid
Stench Of Prey Transmutation The target exudes a strong odor that most predators recognize as the scent of helpless prey. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 advanced_class_guide transmutation component_v component_s component_df druid
Stone Call Conjuration 2d6 damage to all creatures in area. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_df arcanist
Strong Jaw Transmutation Natural attacks damage as two sizes bigger. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide transmutation component_v component_s druid hunter
Strong Wings Transmutation The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_race_guide transmutation component_v component_s arcanist bloodrager
Sturdy Tree Fort Transmutation You cause a large tree to grow in the 5-foot square you touch. Class Levels: Druid 5 Hunter 4 Ranger 4 ultimate_wilderness transmutation component_v component_s component_f ranger
Summon Flight Of Eagles Conjuration You summon 1d4+1 giant eagles to serve as you designate. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 Wizard 6 Sorcerer 6 Summoner 6 Bloodrager 4 adventurer_s_guide conjuration component_v component_s component_f bloodrager
Summon Minor Ally Conjuration Summon 1d3 Tiny animals. Class Levels: Druid 1 Hunter 1 Ranger 1 ultimate_magic conjuration component_v component_s component_df druid
Summon Nature's Ally I Conjuration Summons creature to fight for you. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Ii Conjuration Summons creature to fight for you. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iii Conjuration Summons creature to fight for you. Class Levels: Druid 3 Hunter 3 Ranger 3 core_rulebook conjuration component_v component_s component_df druid
Summon Nature's Ally Iv Conjuration Summons creature to fight for you. Class Levels: Druid 4 Hunter 4 Ranger 4 core_rulebook conjuration component_v component_s component_df druid
Sun Metal Transmutation Weapon touched bursts into flames. Class Levels: Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_combat transmutation component_v component_s cleric hunter
Sunstalker Illusion A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). Class Levels: Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 adventurer_s_guide illusion component_v component_s component_m component_df
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation air component_v component_s druid
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate_wilderness evocation sonic component_v component_s bard