You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage.
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Hellish chains attack and cause a target to become shaken.
Sense creatures suffering from fear, then teleport close to them.
Surroundings and unfamiliar creatures seem like something out of a nightmare.
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
Trick creatures into thinking their flesh is rotting.
Induce an irrational fear in a creature to the point of madness.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.