Accept Affliction Conjuration The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. Class Levels: Bard 3 Druid 3 Witch 3 Cleric 3 Paladin 3 champions_of_purity conjuration good component_v component_s component_m
Angelic Aspect Transmutation Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft. Class Levels: Cleric 5 Wizard 5 Paladin 3 Sorcerer 5 champions_of_purity transmutation good component_v component_s cleric
Angelic Aspect, Greater Transmutation Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech. Class Levels: Cleric 8 Wizard 8 Paladin 4 Sorcerer 8 champions_of_purity transmutation good component_v component_s cleric
Angelic Aspect, Lesser Transmutation You take on an aspect of an angelic being, including some of its physical characteristics. Class Levels: Cleric 2 Wizard 2 Paladin 2 Sorcerer 2 champions_of_purity transmutation good component_v component_s cleric
Archon's Aura Evocation Aura penalizes enemy attacks and AC. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 ultimate_magic evocation component_v component_s cleric oracle
Archon's Trumpet Evocation Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. Class Levels: Bard 5 Cleric 7 Wizard 7 Paladin 4 Sorcerer 7 champions_of_purity evocation good sonic component_v component_s
Ban Corruption Abjuration Eliminate the gifts of nearby corrupted creatures. Class Levels: Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4 horror-adventures abjuration good component_v component_s component_f
Bestow Grace Of The Champion Transmutation Target gains paladin abilities for 1 round/level. Class Levels: Cleric 7 Oracle 7 Paladin 4 ultimate_magic transmutation component_v component_s component_df cleric
Blade Of Bright Victory Transmutation Paladin bonded weapon gains ghost touch and can heal allies or harm undead on command. Class Levels: Paladin 3 ultimate_magic transmutation component_v component_s paladin good
Blade Of Light Transmutation This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). Class Levels: Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4 adventurer-s-guide transmutation good component_v component_s cleric
Blaze Of Glory Conjuration Last stand cures good creatures, hurts evil. Class Levels: Paladin 4 advanced_player_s_guide conjuration component_v paladin good mind_affecting
Bless Water Transmutation Imbues a flask of water with positive energy, creating holy water. Class Levels: Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook transmutation component_v component_s component_m cleric
Blessed Fist Transmutation The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes. Class Levels: Cleric 1 Paladin 1 Warpriest 1 advanced-class-guide transmutation good component_v component_s cleric
Blinding Ray Evocation You blast your enemies with blinding rays of sunlight. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 3 advanced_race_guide evocation component_v component_s component_df cleric
Bolt Of Glory Evocation Fires a ray of positive energy that harms evil outsiders and undead most, and neutral outsiders and natives of the Material and Elemental Planes less. the_pathfinder_chronicles_campaign_setting evocation good component_v component_s component_df
Burn Corruption Evocation This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss. Class Levels: Magus 5 Wizard 5 Sorcerer 5 Bloodrager 4 inner_sea_races evocation fire good component_v component_s
Burst Of Radiance Evocation This spell fills the area with a brilliant flash of shimmering light. Class Levels: Druid 2 Cleric 2 Wizard 2 Sorcerer 2 champions_of_purity evocation good light component_v component_s
Celestial Healing Conjuration You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. Class Levels: Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 arcane_anthology conjuration good component_v component_s component_m
Celestial Healing, Greater Conjuration As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. Class Levels: Magus 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4 arcane_anthology conjuration good component_v component_s component_m
Chains Of Light Conjuration A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. Class Levels: Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5 champions_of_purity conjuration good component_v component_s component_f
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer-s-guide evocation good fire component_v component_s
Consecrate Evocation Fills area with positive energy, weakening undead. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook evocation component_v component_s component_m component_df
Crusader's Edge Transmutation When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Class Levels: Cleric 4 Paladin 4 Inquisitor 4 inner_sea_magic transmutation good component_v component_s component_m
Damnation Evocation Punish creatures for evil spells they know or that affect them. Class Levels: Cleric 3 Paladin 3 Warpriest 3 Inquisitor 3 horror-adventures evocation good component_v component_s component_m