Divination
Indicates direction to familiar creature.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 4
Spiritualist 4
Divination
Find a nearby magical portal.
Class Levels:
Bard 5
Skald 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 5
Occultist 5
Warpriest 5
Divination
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Transmutation
Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Conjuration
Summoning
Summon a swarm of mischievous monkeys.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Conjuration
Creation
Gives subject +4 armor bonus.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Transmutation
5-pound telekinesis.
Class Levels:
Bard 0
Magus 0
Skald 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Spiritualist 0
Evocation
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
Class Levels:
Bard 5
Skald 5
Witch 6
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Summoner 5
Mesmerist 5
Warpriest 6
Inquisitor 5
Conjuration
Creation
Phantom dog can guard a location and attack intruders.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Spiritualist 5
Abjuration
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
One natural weapon of subject creature gets +1 on attack and damage rolls.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Summoner 1
Transmutation
One natural weapon gets + 1/four levels (max. +5).
Class Levels:
Druid 3
Hunter 3
Ranger 3
Summoner 3
Necromancy
Enables possession of another creature.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Investigator 5
Illusion
Glamer
Object speaks once when triggered.
Class Levels:
Bard 1
Skald 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Abjuration
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Class Levels:
Magus 6
Witch 7
Cleric 7
Wizard 7
Sorcerer 7
Summoner 6
Alchemist 6
Conjuration
Creation
As minor creation, plus stone and metal.
Class Levels:
Adept 5
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Necromancy
As magic jar, but limited to line of sight.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Investigator 3
Transmutation
You cause the touched object to become lighter than air, such that it floats if not weighted down.
Class Levels:
Bard 3
Magus 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Unchained Summoner 3
Conjuration
Teleportation
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.
Class Levels:
Druid 4
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 3
Transmutation
Polymorph
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.
Class Levels:
Druid 5
Witch 5
Wizard 5
Sorcerer 5
Summoner 5
Conjuration
Teleportation
Traps subject in extradimensional maze.
Class Levels:
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6