Library / Spells / Summoner Spells

Summoner Spells

A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.

Divination

Indicates direction to familiar creature.

Class Levels:
Bard 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 4 Spiritualist 4
Divination

Find a nearby magical portal.

Class Levels:
Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Occultist 5 Warpriest 5
Divination

When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2
Transmutation

Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1
Conjuration Summoning

Summon a swarm of mischievous monkeys.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Conjuration Creation

Gives subject +4 armor bonus.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 Spiritualist 1
Transmutation

5-pound telekinesis.

Class Levels:
Bard 0 Magus 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Spiritualist 0
Evocation

You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.

Class Levels:
Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5
Conjuration Creation

Phantom dog can guard a location and attack intruders.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Spiritualist 5
Abjuration

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Transmutation

One natural weapon of subject creature gets +1 on attack and damage rolls.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Summoner 1
Transmutation

One natural weapon gets + 1/four levels (max. +5).

Class Levels:
Druid 3 Hunter 3 Ranger 3 Summoner 3
Necromancy

Enables possession of another creature.

Class Levels:
Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5
Illusion Glamer

Object speaks once when triggered.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1
Abjuration

You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.

Class Levels:
Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6
Conjuration Creation

As minor creation, plus stone and metal.

Class Levels:
Adept 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4
Necromancy

As magic jar, but limited to line of sight.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Investigator 3
Transmutation

You cause the touched object to become lighter than air, such that it floats if not weighted down.

Class Levels:
Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3
Conjuration Teleportation

You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.

Class Levels:
Druid 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 3
Transmutation Polymorph

You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.

Class Levels:
Druid 5 Witch 5 Wizard 5 Sorcerer 5 Summoner 5
Conjuration Teleportation

Traps subject in extradimensional maze.

Class Levels:
Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
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