Target takes Dex and Con damage.
Witch Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
You animate a portion of the target's blood, causing it to force itself out of the victim's body and form a corrupted water elemental.
You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.
Target becomes panicked, sickened, and comatose.
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
You curse the target with a disfiguring or painful mutation.
You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast.
Select an age category within one step of your actual age category, either older or younger.
This spell alters details of your appearance so that you are no longer recognizable as yourself.
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Gain 1d10 temporary hp + 1/level (max +10).
Gain 2d10 temporary hp + 1/level.
This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon with the advanced simple template to possess the body.
This spell functions as project image, except the image appears in your familiar's square and moves when your familiar moves.
Creates an illusory duplicate of your familiar that moves erratically around its space.
Possess your familiar.
Subjects within cone flee for 1 round/level.
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others.
A target starves with an insatiable hunger.
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.
Subject's Int and Cha drop to 1.
This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant.
Gives subject SR 12 + your level vs. healing effects.