Transmutation
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Class Levels:
Druid 2
Witch 2
Ranger 2
Wizard 2
Paladin 2
Sorcerer 2
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Conjuration
Creation
You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder.
Class Levels:
Druid 5
Witch 5
Hunter 5
Shaman 5
Transmutation
You bestow divine protection on your companion.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Paladin 1
Sorcerer 2
Summoner 1
Conjuration
Healing
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.
Class Levels:
Magus 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
Healing
As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.
Class Levels:
Magus 4
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Evocation
1d6/level damage, 1 more bolt/level.
Class Levels:
Magus 6
Witch 7
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
You channel your magical power to fuel the target's spellcasting.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Oracle 3
Ranger 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
This spell makes a creature more charitable, compelling it to aid others rather than use violence.
Class Levels:
Bard 2
Witch 3
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Enchantment
Charm
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 3
Enchantment
Charm
As charm monster, but all within 30 ft.
Class Levels:
Bard 6
Skald 6
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Mesmerist 6
Enchantment
Charm
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Enchantment
Charm
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Illusion
Shadow
Create an area of semi-real gore.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Antipaladin 3
Abjuration
Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.
Class Levels:
Witch 4
Cleric 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Inquisitor 4
Spiritualist 4
Transmutation
A wild surge of energy courses through your body and propels you into a sprint.
Class Levels:
Druid 1
Witch 1
Ranger 1
Shaman 1
Bloodrager 1
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Spiritualist 1
Transmutation
Polymorph
You steal the target's face, transforming yourself into a flawless imitation of it.
Class Levels:
Bard 3
Druid 4
Witch 3
Shaman 4
Wizard 4
Sorcerer 4
Alchemist 3
Inquisitor 3
Antipaladin 3
Transmutation
Polymorph
This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration.
Class Levels:
Bard 5
Druid 6
Witch 5
Shaman 6
Wizard 6
Sorcerer 6
Alchemist 5
Inquisitor 5
Antipaladin 4
Divination
Scrying
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Spiritualist 3
Transmutation
Trees, shrubs, and other thick vegetation move out of the spell's area.
Class Levels:
Druid 3
Witch 3
Ranger 2
Shaman 3
Conjuration
Creation
You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster levels.
Class Levels:
Druid 2
Witch 2
Hunter 2
Enchantment
Compulsion
Causes living creatures within 5 ft. to fall asleep.
Class Levels:
Bard 5
Skald 5
Witch 6
Shaman 7
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5