This hex grants the witch the ability to speak with and understand the response of any animal as if using speak with animals, though each time she uses the hex, she must decide to communicate with ...
All Hexes
A class talent — granted by Witch: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.
Also available to Shaman, Mammoth Spirit, Ancestors Spirit, Bones Spirit, Flame Spirit, Frost Spirit, Heavens Spirit, Life Spirit, Lore Spirit, Nature Spirit, Slums Spirit, Stone Spirit, Tribe Spirit, Waves Spirit, Dark Tapestry Spirit, Battle Spirit, Sylvan Trickster, Wind Spirit, Restoration Spirit Specialization, Wood Spirit
The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items permanently.
The shaman causes a creature within 30 feet to gain a nimbus of fire.
The shaman causes a creature within 30 feet to become vulnerable to fire until the end of the shaman's next turn ( Pathfinder RPG Bestiary 305).
The witch grows lighter as she gains power, eventually gaining the ability to fly.
The witch can conjure a large lotus flower that floats by her side for a number of minutes per day equal to her level.
The shaman's magic is not constrained by the reservoirs of magic that hold others back.
The witch causes a creature within 30 feet to die and be immediately reincarnated into a new body.
The shaman grants a creature within 30 feet a bit of good luck for 1 round.
The witch can grant a creature within 30 feet a bit of good luck for 1 round.
The shaman can spontaneously cast summon nature's ally spells as a druid.
A shaman incites a creature within 30 feet into a primal fury.
The shaman sees through fire, fog, and smoke without penalty as long as there is enough light to otherwise allow her to see normally.
The shaman can touch a creature to grant all of her weapons the ghost touch weapon property for a number of rounds equal to her Charisma bonus.
The witch curses a creature to share any effects that target her vitality.
The shaman sees the states of life, death, undeath, and general health of those around her.
The witch can more effectively redirect effects to her proxy chosen by the gift of consumption hex.
Whenever the shaman can see the open sky at night, she can determine her precise location and can add her Wisdom modif ier to her Charisma modifier on all Charisma-based skill checks.
A witch with this hex can create a magic sensor that she can see through.
The shaman causes a creature within 30 feet to take a -2 penalty to AC and CMD for a number of rounds equal to the shaman's level.
The witch can curse a target creature by touching it with a card randomly drawn from a harrow deck she owns.
A shaman soothes the wounds of those she touches.
A witch can soothe the wounds of those she touches.
The shaman is adept at creating tiny tears in the fabric of space, and temporarily stitching them together to reach other locations through a limited, one-way wormhole.