Wilderness Origins

A witch can compel a plant within 30 feet to spread a message, which must be 25 words or fewer and in a language the witch speaks.

Ultimate Wilderness

The shaman causes a creature within 30 feet to turn into a twisted, treelike shape for 2 rounds.

Ultimate Magic

The witch can conceal or disguise her home and the area around it as if using mirage arcana.

Ultimate Magic

The target is rimed with a shell of frost needles that slowly work their way into its flesh (Fortitude negates).

Heroes of Golarion

The shaman afflicts a creature within 30 feet with hypothermia.

Ultimate Magic

A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half).

Wilderness Origins

This hex grants the witch and her familiar a +2 natural armor bonus and the constant effects of endure elements.

Ultimate Magic

The target's wounds become infected (Fortitude negates).

Cohorts and Companions

The shaman can invoke an ancestor spirit into an intact, humanoid or monstrous humanoid corpse to learn what the body knew in life.

Heroes from the Fringe

The shaman can call upon some of the majesty and power of dragons to cow her enemies.

Champions of Purity

The witch may target a single undead creature with this hex as if with an undeath to death spell.

Wilderness Origins

The witch counts as a plant creature for the purpose of growing leshys.

Advanced Player's Guide

Once per day the witch can, as a full round action, touch a dead creature and bring it back to life.

Advanced Class Guide

The shaman creates a bond between herself and another creature within 30 feet.

Advanced Class Guide

The shaman can see the states of life, death, and general health of those around her.

Advanced Class Guide

The shaman causes one creature within 30 feet to become heavy and lethargic.

Advanced Class Guide

The shaman's connection to the skies above is so strong that her feet barely touch the ground.

Horror Realms

At will as a standard action, the shaman can invoke whispers from spirits of the Dark Tapestry to speak directly into the mind of a single target within 30 feet.

Healer's Handbook

The witch can touch a creature to suppress or protect it from more debilitating negative conditions.

Advanced Player's Guide

By calling upon eerie powers, the witch's touch can mend even the most terrible wounds of those she touches.

Adventurer's Guide

The shaman can touch a willing ally and cause its skin to thicken and sprout thick, shaggy fur.

Advanced Class Guide

The shaman causes a creature within 30 feet to become slightly magnetic until the end of the shaman's next turn.

Cohorts and Companions

The shaman can call upon the ancestral heroes of her family to bolster ailing allies.

Heroes of Golarion

The witch can call on her prophetic ancestors to cast augury once per day.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.