Advanced Class Guide

The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round.

Advanced Player's Guide

The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round.

Advanced Class Guide

The shaman touches a willing creature (including herself ) and enshrouds that creature in mist.

Legacy of the First World

The witch can see through plant matter, as the greensight universal monster ability (Pathfinder RPG Bestiary 4 295), for a number of minutes per day equal to her witch level.

Monster Codex

A witch with this hex can assume the form of viscous brown mud.

People of the Wastes

The witch can see through natural fog, mist, and rain without penalty, ignoring any concealment bonuses gained from such effects.

Ultimate Magic

The witch's nails are long and sharp, and count as natural weapons that deal 1d3 points of damage (1d2 for a Small witch).

Advanced Player's Guide

A witch using this hex calls down the forces of nature to wreak havoc on an area.

Ultimate Wilderness

Once per day, the shaman can command trees and other plants to yield magical berries and fruit.

Advanced Player's Guide

Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares.

Ultimate Wilderness

The witch fills an ally with the safety he feels at home or inflicts pangs of homesickness to hamper an enemy’s defenses.

Magical Marketplace

The witch can cause a creature within 60 feet to be shunned by its allies for a number of rounds equal to the witch’s Intelligence modifier.

Champions of Purity

A witch can use this hex on a creature to prevent it from drawing a weapon for a number of rounds equal to the witch’s level.

Adventurer's Guide

The shaman summons a host of ghostly herd beasts to trample a single creature.

Horror Realms

The shaman gains darkvision to a range of up to 30 feet.

Ultimate Magic

The witch can use her cauldron to brew a foul toxin in which she can steep fruits and other delicious edibles, transforming them so that when eaten, they have the same effect as a poison spell.

Potions & Poisons

The witch empowers herself or an ally within 30 feet with poisonous nails.

People of the Wastes

The witch can corrupt bodies of water with foul energies.

People of the Wastes

The witch can corrupt nonmagical liquid items (such as alchemical remedies) with a look.

Ultimate Magic

The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score eq...

Adventurer's Guide

The shaman can speak with mammoths and any other megafauna or elephant creatures as if she were under the effects of speak with animals.

Heroes of Golarion

The witch can call on her prophetic ancestors and cast divination once per day.

Heroes of the High Court

The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round.

Healer's Handbook

The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly.

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