Potions & Poisons

The witch causes a creature within 30 feet to fall into a sleep riddled with nightmares.

Advanced Player's Guide

A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another...

Ultimate Magic

This hex curses a single target touched with horrible scars of the witch's choosing, whether something as simple as a single letter on the target's forehead or blotchy, burnlike scars on his body.

Advanced Class Guide

The shaman receives one metamagic feat as a bonus feat.

Legacy of the First World

The witch uses enthralling movements to fascinate a single creature within 60 feet that can see the witch.

Advanced Class Guide

The shaman transforms herself into another form for a number of minutes per day equal to her level, as alter self.

Advanced Class Guide

The shaman targets a single willing ally within 30 feet and shares her knowledge and experience with that target for a number of minutes equal to her Charisma modifier.

Healer's Handbook

The shaman surrounds one touched creature with a ward of succoring energy, granting the target a number of temporary hit points equal to her Wisdom bonus + an additional 1d6 temporary hit points pe...

Legacy of the First World

The shaman causes ribbons of spider silk to erupt from the ground beneath a single creature.

People of the Wastes

The witch can cause a creature in water to struggle, imposing a –4 penalty on its Swim checks and reducing its swim speed (if any) by 10 feet for 1 minute unless it succeeds at a Fortitude saving t...

Heroes of Golarion

The shaman causes the speed of a creature within 30 feet to be halved.

Advanced Player's Guide

A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep .

The Harrow Handbook

The witch’s predictions become selffulfilling prophecies.

Advanced Class Guide

The shaman causes a creature within 30 feet to spark and shimmer with electrical energy.

Ultimate Magic

The witch can contact a creature as if using dream.

Advanced Class Guide

Choose a specific kind of animal: eagle, fox, dog, and so on.

Ultimate Wilderness

With a beckoning gesture, the shaman conjures spiny shrubs in a number of squares equal to her Charisma modifier (minimum 1) within 30 feet.

Healer's Handbook

Whenever the shaman casts a healing spell that heals a target up to its maximum hit points, any excess hit points persist for 1 round per shaman level as temporary hit points (up to a maximum numbe...

Advanced Class Guide

As a standard action, the shaman causes one creature within 30 feet to burn like a star.

Wilderness Origins

The shaman touches a willing creature and bolsters its mental and emotional defenses.

Dirty Tactics Toolbox

(Tiefling Only) The witch can steal the voice of one creature within 30 feet, causing it to lose, for a number of rounds equal to the witch’s Intelligence bonus, all abilities that rely on speech, ...

Advanced Class Guide

The shaman receives a +4 bonus to her CMD when resisting bull rush or trip attempts as long as she is standing on the ground.

Advanced Class Guide

The shaman can move through nonmagical fog, rain, mist, snow, and other environmental effects without penalty (see Weather, Core Rulebook 437).

Ultimate Wilderness

The witch surrounds her target with oppressive heat, dealing a number of points of nonlethal damage equal to her witch level and causing the target to become fatigued.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.