Ultimate Magic

The witch calls forth the ghost of a humanoid creature with no more than 18 Hit Dice.

Ultimate Magic

While traveling through swamps, mires, bogs, and similar terrain, the witch leaves no trail and cannot be tracked, as the trackless step druid ability.

Blood of the Moon

The witch can cause an area to become an entangling quagmire.

Heroes of Golarion

The witch can partially transform an enemy into a pig.

Adventurer's Guide

The shaman's body thickens and becomes more muscular.

Advanced Player's Guide

A witch with this hex can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages .

Advanced Class Guide

The shaman understands any spoken language for a number of minutes per day equal to her level, as comprehend languages.

Wilderness Origins

The shaman can touch a willing creature as a standard action to remove one of the following conditions: fatigued, shaken, or sickened.

Heroes of Golarion

The shaman touches a willing creature and grants it cold resistance 10 for a number of rounds equal to her Charisma modifier (minimum 1).

Ultimate Magic

The target becomes offensive to animals (Will negates).

Wilderness Origins

The witch’s familiar’s creature type changes to plant, gaining all respective plant traits.

Ultimate Wilderness

Even the most tangled briars make way for the shaman, and suitable roots and branches appear to support her feet.

Advanced Player's Guide

A witch with the vision hex can grant a glimpse of the future to a creature touched.

Advanced Class Guide

Whenever the shaman confirms a critical hit against an opponent with a spell, the target is staggered for 1 round.

Advanced Class Guide

The shaman places a protective ward over one creature.

Advanced Player's Guide

A witch can use this hex to place a protective ward over one creature.

Advanced Class Guide

The shaman touches a willing creature (including herself ) and grants a ward of flames.

Advanced Class Guide

The shaman touches a willing creature (including herself ) and grants a ward of stone.

Heroes of the Street

The spirit of the city shrouds one creature the shaman touches from the hazards of the slums.

Ultimate Magic

An air-breathing target can breathe water or an aquatic target can breathe air.

Advanced Class Guide

The shaman sees through fog and mist without penalty as long as there is enough light to otherwise allow her to see normally.

Advanced Player's Guide

The witch can spend a full-round action to create a crude and unnerving wax duplicate of a creature she can see within 30 feet.

Advanced Player's Guide

A witch with this hex can use control weather once per day, but creating the weather takes 1 full hour of chanting, dancing, and communing with her familiar.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.