Whenever the shaman is within 10 feet of a tree or undergrowth, she can cast whispering wind as a spell-like ability with a caster level equal to her shaman level.
All Hexes
A class talent — granted by Witch: Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes.
Also available to Shaman, Mammoth Spirit, Ancestors Spirit, Bones Spirit, Flame Spirit, Frost Spirit, Heavens Spirit, Life Spirit, Lore Spirit, Nature Spirit, Slums Spirit, Stone Spirit, Tribe Spirit, Waves Spirit, Dark Tapestry Spirit, Battle Spirit, Sylvan Trickster, Wind Spirit, Restoration Spirit Specialization, Wood Spirit
The shaman receives Animal Affinity as a bonus feat and gains a +4 insight bonus on Knowledge (nature) checks when in a cold climate.
The shaman ignores the penalties on Perception checks caused by wind and the first 100 feet of distance.
The shaman can touch a willing creature (including herself ) and grants a ward of wind.
The shaman can grow a pair of wings for a number of minutes per day equal to her level.
The shaman can call upon her ancestors for lore and guidance.
The shaman selects any one hex normally available through the witch's hex class feature.
Once per day, the witch can perform a 10-minute ritual to create a potion imbued with the power of one of her hexes.
The witch may bless a bush, plant, or tree that is planted in the ground, so that it creates a plentiful harvest.
When the witch uses her cauldron to brew a potion, she may spend double the cost to create 2 identical potions that day instead of just 1.
Once per day when preparing spells, a witch can designate a willing creature as her charge.
The witch can animate a hut, small house, covered wagon, tent, or similar construction as an animated object.
The witch causes a creature within 30 feet to age rapidly, empowering the witch in the process.