Wilderness Origins

The shaman makes an enemy within 30 feet keenly feel its status outside the tribe.

Advanced Class Guide

The shaman causes a creature within 30 feet to take more damage from bleed effects and causes its wounds to heal at a slower rate.

Advanced Class Guide

If the shaman is a living creature, she reacts to positive and negative energy as if she were undead—positive energy harms her, while negative energy heals her.

Advanced Class Guide

The shaman can place this hex on a single creature within 30 feet.

Heroes from the Fringe

The shaman grants a creature she touches some of the magically resilient nature of dragons, causing the creature to be immune to magical sleep effects for a number of rounds equal to the shaman's l...

Advanced Class Guide

When the shaman casts a cure spell, the maximum number of hit points healed is based on her shaman level, not the limit imposed by the spell.

Advanced Class Guide

The shaman entangles a creature within 30 feet for a number of rounds equal to the shaman's Charisma modifier (minimum 1).

Advanced Class Guide

The shaman curses one creature with the dark void.

Advanced Class Guide

The shaman summons the powers of nature to erode a construct or object within 30 feet.

Advanced Class Guide

The shaman causes doubt to creep into the mind of a foe within 30 feet that she can see.

Advanced Class Guide

The shaman's senses become magically heightened in the heat of battle.

Advanced Class Guide

With a single shout, the shaman causes one target creature within 30 feet to become shaken for 1 round.

Advanced Class Guide

The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items permanently.

Advanced Class Guide

The shaman causes a creature within 30 feet to gain a nimbus of fire.

Advanced Class Guide

The shaman causes a creature within 30 feet to become vulnerable to fire until the end of the shaman's next turn ( Pathfinder RPG Bestiary 305).

Advanced Class Guide

The shaman's magic is not constrained by the reservoirs of magic that hold others back.

Advanced Class Guide

The shaman grants a creature within 30 feet a bit of good luck for 1 round.

Advanced Class Guide

The shaman can spontaneously cast summon nature's ally spells as a druid.

Advanced Class Guide

A shaman incites a creature within 30 feet into a primal fury.

Advanced Class Guide

The shaman sees through fire, fog, and smoke without penalty as long as there is enough light to otherwise allow her to see normally.

Cohorts and Companions

The shaman can touch a creature to grant all of her weapons the ghost touch weapon property for a number of rounds equal to her Charisma bonus.

Advanced Class Guide

The shaman sees the states of life, death, undeath, and general health of those around her.

Advanced Class Guide

Whenever the shaman can see the open sky at night, she can determine her precise location and can add her Wisdom modif ier to her Charisma modifier on all Charisma-based skill checks.

Advanced Class Guide

The shaman causes a creature within 30 feet to take a -2 penalty to AC and CMD for a number of rounds equal to the shaman's level.

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