The shaman makes an enemy within 30 feet keenly feel its status outside the tribe.
Shaman Hexes
A class talent — granted by Shaman: A shaman learns a number of magic tricks, called hexes, through communion with the spirits.
The shaman causes a creature within 30 feet to take more damage from bleed effects and causes its wounds to heal at a slower rate.
If the shaman is a living creature, she reacts to positive and negative energy as if she were undead—positive energy harms her, while negative energy heals her.
The shaman can place this hex on a single creature within 30 feet.
The shaman grants a creature she touches some of the magically resilient nature of dragons, causing the creature to be immune to magical sleep effects for a number of rounds equal to the shaman's l...
When the shaman casts a cure spell, the maximum number of hit points healed is based on her shaman level, not the limit imposed by the spell.
The shaman entangles a creature within 30 feet for a number of rounds equal to the shaman's Charisma modifier (minimum 1).
The shaman curses one creature with the dark void.
The shaman summons the powers of nature to erode a construct or object within 30 feet.
The shaman causes doubt to creep into the mind of a foe within 30 feet that she can see.
The shaman's senses become magically heightened in the heat of battle.
With a single shout, the shaman causes one target creature within 30 feet to become shaken for 1 round.
The shaman receives Craft Wondrous Item as a bonus feat and gains a +4 insight bonus on Spellcraft checks to identify magic items permanently.
The shaman causes a creature within 30 feet to gain a nimbus of fire.
The shaman causes a creature within 30 feet to become vulnerable to fire until the end of the shaman's next turn ( Pathfinder RPG Bestiary 305).
The shaman's magic is not constrained by the reservoirs of magic that hold others back.
The shaman grants a creature within 30 feet a bit of good luck for 1 round.
The shaman can spontaneously cast summon nature's ally spells as a druid.
A shaman incites a creature within 30 feet into a primal fury.
The shaman sees through fire, fog, and smoke without penalty as long as there is enough light to otherwise allow her to see normally.
The shaman can touch a creature to grant all of her weapons the ghost touch weapon property for a number of rounds equal to her Charisma bonus.
The shaman sees the states of life, death, undeath, and general health of those around her.
Whenever the shaman can see the open sky at night, she can determine her precise location and can add her Wisdom modif ier to her Charisma modifier on all Charisma-based skill checks.
The shaman causes a creature within 30 feet to take a -2 penalty to AC and CMD for a number of rounds equal to the shaman's level.