A shaman soothes the wounds of those she touches.
Shaman Hexes
A class talent — granted by Shaman: A shaman learns a number of magic tricks, called hexes, through communion with the spirits.
The shaman is adept at creating tiny tears in the fabric of space, and temporarily stitching them together to reach other locations through a limited, one-way wormhole.
The shaman causes a creature within 30 feet to turn into a twisted, treelike shape for 2 rounds.
The shaman afflicts a creature within 30 feet with hypothermia.
The shaman can invoke an ancestor spirit into an intact, humanoid or monstrous humanoid corpse to learn what the body knew in life.
The shaman can call upon some of the majesty and power of dragons to cow her enemies.
The shaman creates a bond between herself and another creature within 30 feet.
The shaman can see the states of life, death, and general health of those around her.
The shaman causes one creature within 30 feet to become heavy and lethargic.
The shaman's connection to the skies above is so strong that her feet barely touch the ground.
At will as a standard action, the shaman can invoke whispers from spirits of the Dark Tapestry to speak directly into the mind of a single target within 30 feet.
The shaman can touch a willing ally and cause its skin to thicken and sprout thick, shaggy fur.
The shaman causes a creature within 30 feet to become slightly magnetic until the end of the shaman's next turn.
The shaman can call upon the ancestral heroes of her family to bolster ailing allies.
The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round.
The shaman touches a willing creature (including herself ) and enshrouds that creature in mist.
Once per day, the shaman can command trees and other plants to yield magical berries and fruit.
The shaman summons a host of ghostly herd beasts to trample a single creature.
The shaman gains darkvision to a range of up to 30 feet.
The shaman can speak with mammoths and any other megafauna or elephant creatures as if she were under the effects of speak with animals.
The shaman receives one metamagic feat as a bonus feat.
The shaman transforms herself into another form for a number of minutes per day equal to her level, as alter self.
The shaman targets a single willing ally within 30 feet and shares her knowledge and experience with that target for a number of minutes equal to her Charisma modifier.
The shaman surrounds one touched creature with a ward of succoring energy, granting the target a number of temporary hit points equal to her Wisdom bonus + an additional 1d6 temporary hit points pe...