The shaman causes ribbons of spider silk to erupt from the ground beneath a single creature.
Shaman Hexes
A class talent — granted by Shaman: A shaman learns a number of magic tricks, called hexes, through communion with the spirits.
The shaman causes the speed of a creature within 30 feet to be halved.
The shaman causes a creature within 30 feet to spark and shimmer with electrical energy.
Choose a specific kind of animal: eagle, fox, dog, and so on.
With a beckoning gesture, the shaman conjures spiny shrubs in a number of squares equal to her Charisma modifier (minimum 1) within 30 feet.
Whenever the shaman casts a healing spell that heals a target up to its maximum hit points, any excess hit points persist for 1 round per shaman level as temporary hit points (up to a maximum numbe...
As a standard action, the shaman causes one creature within 30 feet to burn like a star.
The shaman touches a willing creature and bolsters its mental and emotional defenses.
The shaman receives a +4 bonus to her CMD when resisting bull rush or trip attempts as long as she is standing on the ground.
The shaman can move through nonmagical fog, rain, mist, snow, and other environmental effects without penalty (see Weather, Core Rulebook 437).
The shaman causes a creature within 30 feet to view the shaman's allies as obstacles.
The shaman's body thickens and becomes more muscular.
The shaman understands any spoken language for a number of minutes per day equal to her level, as comprehend languages.
The shaman can touch a willing creature as a standard action to remove one of the following conditions: fatigued, shaken, or sickened.
The shaman touches a willing creature and grants it cold resistance 10 for a number of rounds equal to her Charisma modifier (minimum 1).
Even the most tangled briars make way for the shaman, and suitable roots and branches appear to support her feet.
Whenever the shaman confirms a critical hit against an opponent with a spell, the target is staggered for 1 round.
The shaman places a protective ward over one creature.
The shaman touches a willing creature (including herself ) and grants a ward of flames.
The shaman touches a willing creature (including herself ) and grants a ward of stone.
The spirit of the city shrouds one creature the shaman touches from the hazards of the slums.
The shaman sees through fog and mist without penalty as long as there is enough light to otherwise allow her to see normally.
Whenever the shaman is within 10 feet of a tree or undergrowth, she can cast whispering wind as a spell-like ability with a caster level equal to her shaman level.
The shaman receives Animal Affinity as a bonus feat and gains a +4 insight bonus on Knowledge (nature) checks when in a cold climate.