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Archon, Trumpet

CR 14.00 Outsider LG Medium HD 14
Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.

Messengers of good deities and mighty celestials, trumpet archons serve as the vanguard of divine armies and rally the legions of heaven to war. When lawful good deities have the need to communicate directly with a group of mortals, they often send trumpet archons to act as their intermediaries. Trumpet archons speak with clear, musical voices. Their otherworldly eyes are white and pupilless.

All trumpet archons carry a gleaming magical trumpet or horn with which they create wondrous music, sound calls to other archons, paralyze enemies, or defend the virtuous. They typically adorn their trumpet with the standard of their liege.

HP
175 (14d10+98)
AC
27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
Init
+7
Speed
40 ft., fly 90 ft. (good)
Fort
+16
Ref
+9
Will
+14; +4 vs. poison, +2 resistance vs. evil
BAB
+14
CMB
+19
CMD
32
Melee
+4 greatsword +23/+18/+13 (2d6+11/19-20)
DR
10/evil
SR
25
Aura
aura of menace (DC 22), magic circle against evil
str
20
+5
dex
17
+3
con
25
+7
int
16
+3
wis
20
+5
cha
17
+3

Weapons: Martial, Simple

Trumpet — All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

Special Abilities

Trumpet from text
All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

Feats, Traits & Items

Blind-Fight from Feat

In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.

You do not need to make Acrobatics skill checks to move at full speed while blinded.

Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Persuasive from Feat

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Diplomacy, +2 Intimidate
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20

spell-like abilities:
Constant—Magic Circle Against Evil (DC 16), At will—Aid, At will—Continual Flame, At will—Detect Evil, At will—Teleport, Greater, At will—Message
spells prepared:
7th—Cure Serious Wounds, Mass (DC 20), 6th—Banishment (DC 20), 6th—Heal (DC 18), 5th—Dispel Evil (DC 17), 5th—Cure Light Wounds, Mass (DC 18), 5th—Plane Shift (DC 20), 5th—Raise Dead (DC 18), 4th—Dismissal (DC 18), 4th—Divine Power, 4th—Neutralize Poison (DC 16), 4th—Spell Immunity (DC 17), 3rd—Cure Serious Wounds (DC 16), 3rd—Daylight, 3rd—Invisibility Purge, 3rd—Magic Vestment (DC 16), 3rd—Protection From Energy (DC 16), 2nd—Bull's Strength (DC 15), 2nd—Consecrate, 2nd—Cure Moderate Wounds (DC 15), 2nd—Restoration, Lesser (DC 14), 2nd—Owl's Wisdom (DC 15), 1st—Bless, 1st—Cure Light Wounds (DC 14), 1st—Divine Favor, 1st—Sanctuary (DC 14), 1st—Shield Of Faith (DC 14), At will—Detect Magic, At will—Purify Food And Drink (DC 13), At will—Stabilize (DC 13), At will—Virtue
Details
Type
Outsider
Alignment
LG
Size
Medium
Environment
any (Heaven)
Organization
solitary, pair, or squad (3-5)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +22
Aura
aura of menace (DC 22), magic circle against evil
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
43 House/Core
View references and cross-links for Archon, Trumpet

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