Dragon, Imperial, Sovereign, Ancient
Description
Guardians of balance, sovereign dragons, or lungwangs as they are also known, were placed in the skies by the gods themselves to safeguard harmony in the world.
Combat Stats
- Melee
- bite +37 (4d6+21/19-20), 2 claws +37 (2d8+14/19-20), gore +36 (2d8+21), tail slap +34 (2d8+21)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite and gore)
- DR
- 15/magic
- SR
- 31
- Aura
- frightful presence (300 ft., DC 30)
Ability Scores
Special Attacks
breath weapon (60-ft. cone, 20d6 sonic damage, DC 31)
crush (DC 31, 4d6+21)
tail sweep (DC 31, 2d6+21)
violent retort
Special Qualities
Feats
Flyby Attack, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Skill Focus (Perception), Weapon Focus (bite, claw)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).
When using the weapon you selected, your threat range is doubled.
Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse.
The creature's secondary attacks with natural weapons take only a –2 penalty.
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Appraise +36, Bluff +36, Diplomacy +40, Fly -15, Heal +36, Intimidate +40, Knowledge (arcana, history, nobility, planes) +36, Perception +42, Perform (oratory) +33, Sense Motive +36, Spellcraft +36
Spells
- Type
- Dragon
- Alignment
- N
- Size
- Gargantuan
- Senses
- dragon senses; Perception +42
- Aura
- frightful presence (300 ft., DC 30)
- Languages
- Abyssal, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran
- Source
- Bestiary 3