Agathion, Draconal
Draconals are mighty agathion lords, few in number and greatly removed from mortal affairs. They watch over powerful magic and are direct agents of the gods and the needs of the good planes. Patient and ageless, they plan for the long term, which often frustrates mortal creatures who seek to gain their assistance with a threat in the here and now. A draconal would rather support or enhance a group of heroes than tackle a problem directly, maintaining its focus on planar matters.
Draconals are attuned to nature and believe in cycles of life and death. Though they are good, they understand that the presence of evil gives good creatures something to strive against, preventing stagnation and complacency. This means their outlook sometimes appears almost neutral, though they hate suffering and needless death.
- HP
- 324 (24d10+192); regeneration 10 (evil weapons and spells)
- AC
- 36, touch 18, flat-footed 33 (+2 Dex, +1 dodge, +6 insight, +18 natural, -1 size; +4 deflection vs. evil)
- Speed
- 40 ft., fly 120 ft. (average)
- Init
- +6
- Melee
- bite +36 (2d6+13 plus 1d6 energy), 2 claws +31 (1d8+6 plus 1d6 energy)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +24
- CMB
- +38
- CMD
- 57 (can't be tripped)
- Fort
- +22
- Ref
- +16
- Will
- +17; +4 vs. poison, +4 resistance vs. evil
- DR
- 15/evil and silver
- SR
- 31
- Racial Modifiers
- +4 Perception
breath weapon (120-ft. line, 20d6 energy damage, Reflex DC 30 half, usable once every 1d4 rounds)
Celestial Focus — A draconal's color indicates aspects of its power and attunement to the powers of the good planes. These determine the draconal's breath weapon, the additional energy damage of its claw and bite attacks, additional resistances and immunities, and its additional domain choices (see Spells, below).
Divine Insight — A draconal adds its Charisma bonus as an insight bonus to Armor Class.
lay on hands (10d6, 16/day, as a 20th-level paladin)
Alertness, Combat Casting, Dodge, Empower Spell, Greater Spell Penetration, Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell, Skill Focus (Perception), Spell Penetration
Acrobatics +25, Bluff +29, Diplomacy +26, Escape Artist +22, Heal +27, Intimidate +29, Knowledge (arcana) +30, Knowledge (nature) +27, Knowledge (planes) +34, Knowledge (religion) +31, Perception +48, Sense Motive +34, Spellcraft +27, Stealth +21, Use Magic Device +26
- Type
- Outsider
- Alignment
- NG
- Size
- Large
- Environment
- any air (Nirvana)
- Organization
- solitary, pair, or flight (3-6)
- Treasure
- double
- Senses
- blindsense 60 ft., darkvision 120 ft., low-light vision; Perception +48
- Languages
- Celestial, Draconic, Infernal; speak with animals, truespeech
- Source
- Bestiary 2
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