Library / Spells / Antipaladin Spells

Antipaladin Level 1 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Enchantment Compulsion

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Enemies take -1 on attack rolls and saves vs. fear.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Conjuration Summoning

Hellish chains attack and cause a target to become shaken.

Class Levels:
Cleric 1 Shaman 1 Summoner 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2
Necromancy

Cause yourself and enemies to bleed.

Class Levels:
Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

Momentarily control a living or undead creature's skeleton.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Illusion Glamer

This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the conversation.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Transmutation

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.

Class Levels:
Bard 1 Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Enchantment Compulsion

One subject obeys a command for 1 round.

Class Levels:
Adept 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Abjuration

You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Enchantment Compulsion

You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.

Class Levels:
Mesmerist 1 Antipaladin 1
Necromancy

Imbues a flask of water with negative energy, creating unholy water.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Evocation

You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 Spiritualist 1
Illusion Shadow

You communicate through the shadows of one or more targets within range.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1
Illusion Figment

An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Necromancy

Uses a slain target's life energy to summon a Small fire elemental.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Necromancy

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Enchantment Compulsion

Make a creature give you an object it's holding.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 Inquisitor 2 Antipaladin 1
Conjuration Creation

You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.

Class Levels:
Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Divination

Detects poison in a creature or object.

Class Levels:
Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Illusion Glamer

Changes your appearance.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Necromancy

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
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